XeSS 2 - Upscaling for Unity
Optimize and increase your framerate with Xe Super Sampling 2 (XeSS 2), now in premiere for Unity!

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- Category:
- Tools › Utilities
- Developer:
- The Naked Dev
- Price:
- $29.99
- Rating:
- Favorites:
- 27
- Supported Unity Versions:
- 2021.3.45 or higher
- Current Version:
- 2.0
- Download Size:
- 59.57 MB
- Last Update:
- Mar 21, 2025
- Description:
- XeSS 2 - Upscaling for Unity has been tested in Unity versions 2021, 2022, 2023, and Unity 6. This upscaling technique creates high-quality and resolution frames based on lower resolution input, allowing your project to run in a drastically lower resolution without losing visual quality and increasing the framerate.
If your project is limited by GPU performance, XeSS 2 will give you a higher framerate. If a project is limited by CPU performance, XeSS 2 will make the GPU workload lower. This means a laptop will use way less battery power when using XeSS 2.
XeSS 2 has been designed for an easy setup, with an extensive documentation describing the process. It has been extensively tested with all default Unity Post-Processing, but custom Post-Processing assets may not work out of the box. If you run into problems, contact the developers for support.
XeSS 2 features a high-quality Spatial Anti-Aliasing built-in, getting rid of jagged edges and flickering while improving performance.
For further upscaling options, consider combining XeSS 2 with FSR 3 - Upscaling for Unity, DLSS - Upscaling for Unity, or SGSR 2 Mobile - Upscaling for Unity.
If you encounter any issues, please read the documentation or contact the developers on Discord or the forum. The asset uses the Intel Simplified Software License under the Use and Redistribution License.
Technical details:
* Supported Unity Render Pipelines: Built-in (BIRP), Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP)
* Supported platforms: Windows x64 (DX11 & DX12)
* Note: XeSS 2 originally only supports DX12, but a workaround is available for DX11, requiring a graphics card that supports DX12
* Currently working on: PCVR (BIRP, URP & HDRP) - Technical Details:
- Current supported Unity Render Pipelines: Built-in (BIRP), Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP
Current supported platforms: Windows x64 (DX11 & DX12)
* XeSS 2 originally only supports DX12, but we believe DX11 to still be the main Graphics API on Unity, so we created a way to use XeSS on DX11! However, the graphics card does need to support DX12.
Working on: PCVR (BIRP, URP & HDRP) - Continue »