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Wireframe Shader DirectX 11

Wireframe Shader DirectX 11 Asset Image * This page contains affiliate links, meaning we may earn a small commission if you purchase something through them, at no extra cost. $15
Category:
VfxShadersDirectx-11
Developer:
Jolix
Price:
$15
Rating:
(40 reviews)
Favorites:
422
Supported Unity Versions:
5.5.0 or higher
Current Version:
1.0
Download Size:
2.29 MB
Last Update:
Nov 2, 2017
Description:
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Regular wireframe shaders are not very appealing to the eye. Meet Wireframe Shader DirectX 11! This package provides easy to use wireframe shaders with high flexibility.







PBR - Physically based wireframe rendering enables you to adjust emissive, metallic and smoothness properties independently of the surface.



Glow - Add a bleeding/glowing/shadow effect radiating from the wires.




Barycentric Texturing - Design your custom wire with a [width]-by-1 texture where the alpha channel is used to blend with the surface.





More Features:

  • Quad mesh models

  • Anti-aliasing

  • Fade in/out the wireframe

  • Mask parts of the wireframe

  • Invert the wireframe

  • Wire corner smoothing

  • All standard rendering modes

  • Additive & multiplicative rendering modes







This package includes:

  • Wireframe shaders:

      - Standard

      - Bumped Diffuse

      - Unlit

      - Projector

  • Demo scene

  • Source code

  • Documentation







Supports:

  ☑ Shader Model 4+

  ☑ Projectors

  ☑ Quad Meshes

  ☑ DX11+, Vulkan, PS4/XB1

  ☑ OpenGL 3.2+, OpenGL ES 3.1+AEP





Does not support DX9, WinPhone, OpenGL ES 2.0-3.1 and Metal






Don’t hesitate to show me when you do something cool with it! jolixmail@gmail.com
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