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Winter race track

Winter landscape featuring a winding, challenging road set as a race track.
Winter race track Asset Image Winter landscape featuring a winding, challenging road set as a race track.

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$18
Category:
3DEnvironmentsRoadways
Developer:
Remote Focus Design
Price:
$18
Favorites:
3
Supported Unity Versions:
2022.3.50 or higher
Current Version:
1.1.0
Download Size:
282.00 MB
Last Update:
Dec 10, 2024
Description:
This Unity Asset represents a racing track optimized for drifting games, but can be easily adapted for circuit racing, drag racing or point-to-point racing. The map can be traversed in both directions. The scene contains Unity terrain with multiple texture layers and object details, including rocks, grass, bushes, tires, signs, checkpoint gates, trees, and rocks. Elements in the scene are grouped and labeled for easy location in your project.

The Asset folder is organized with folders: Materials, Models, Prefabs, Textures. The map makes use of prefabs, with a total of 7 prefabs, each with its scale set to 1 on all axes and its position set to 0 on all axes. All models and prefabs are UV mapped and do not contain animations.

Textures are on average 2048px x 2048px, with some objects having larger textures for more detail and others smaller for far away placement. All textures are in PNG format, with some having an active alpha channel. The scene uses the Universal Render Pipeline (URP) and has post processing applied, including Bloom, Depth of Field, Vignette, Color Adjustments, and Chromatic Aberration. Models have collisions applied to them, with most objects using the Box collider for faster collision calculation.

Note that no audio, music, cars, scripts, or other special effects are included in the package.
Technical Details:
Scene description:
This is a Unity Asset representing a racing track in a winter snowy environment, optimized for drifting games, but can be easily adapted for circuit racing, drag racing or point-to-point racing.
The scene contains Unity terrain with multiple texture layers and object details (rocks, grass, bushes). The other objects present in the scene are: tires, signs (for speed and direction), checkpoint gates, trees, rocks.
The map can be traversed in both directions.
Elements in the scene are grouped and labeled. Each entry starts with the prefix rfd_ so these resources can be easily located in your project.

Structure:
The Asset folder is organized with folders: Materials, Models, Prefabs, Textures.

Prefabs:
The map makes use of prefabs. There are a total of 7 prefabs.
Each prefab has its scale set to 1 on all axes and its position set to 0 on all axes. Double click on a prefab allows you to edit it and its children. Note: Changes will modify each prefab instance.

Model details:
Speed pole: 28 | 52 | 26
Race gate: 122 | 260 | 140
Road signs: 20 | 36 | 18
Rock: 1800 | 4700 | 2800
Tire group (30 tires): 11000 | 2300 | 11500
Tree: 400 | 800 | 430
Wood fence: 200 | 300 | 140

Textures:
On average, textures are 2048px x 2048px.
The texture size depends on its purpose in scene, some objects have larger textures for more detail, other are smaller for far away placement.
All textures are in PNG format, some have an active alpha chanel (for example the plants).
All textures have been properly set up in the editor (for example normal maps are flagged appropriately).
There are no texture maps.

Lighting:
The project makes use of Universal Render Pipeline (URP).
Light probes have been positioned in the map for best results when making use of them.
Models have the Generate lightmap UVs option checked for faster and better lightmapping.

Post processing:
The scene has post processing applied. The following effects are being used: Bloom, Depth of Field, Vignette, Color Adjustments and Chromatic Aberration.

Collisions:
Models have collisions applied to them. Most objects use the Box collider to calculate collisions faster.
Polygon count has been kept low, this track can be easily run or be optimized for mobile devices.

Notes:
No audio, music, cars, scripts or other special effects are included in the package.

Help:
You can contact me by email if you want me to help you with something regarding this map.
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