Wild Harvest: Root Vegetables
Grow, harvest and collect your own set of vegetables with this ready-to-play package, featuring 6 delicious crops, customizable colors, and UI icons.

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- Category:
- 3D › Vegetation › Plants
- Developer:
- NV3D
- Price:
- $24.99
- Favorites:
- 18
- Supported Unity Versions:
- 2022.3.20 or higher
- Current Version:
- 1.1
- Download Size:
- 77.04 MB
- Last Update:
- Oct 21, 2024
- Description:
- Elevate your game's world-building with Wild Harvest: Root Vegetables. This package includes a rich selection of 6 delicious crops, each crafted and ready for seamless integration into your projects. With innovative growth and harvesting features, you can bring your virtual farms or wilderness to life effortlessly.
Features:
* 6 different crops: Potato, Carrot, Ginger, Turnip, Onion, and Sweet Potato
* Ready-to-play FX for growing and harvesting of all 6 crops
* Easily customize colors to create endless variations of each crop
* UI icons for each crop are included to give you a head start on implementing your new gathering feature!
* Soil patch mesh wet/dry control to support watering mechanics
* C# or Script graph versions to pick from
Whether you're creating a serene garden, bustling farm or a frontier wilderness, these meticulously crafted assets offer versatility and visual appeal.
Check out the other Wild Harvest packs for more options!
Join the community for help, updates and more! - Technical Details:
- Technical details:
* 6x Crop plants with 5 growth stages
* 6x Collectible crop meshes
* 6x Icon textures for each crop
* Ready-to-play script graph to grow and harvest each crop
* C# script versions also included
* Soil has custom wet patch control
* Individual plant meshes included
Package details:
* Number of Unique Meshes: 133
* Collision: Yes
* Vertex Count: 100-5500
* LODs: No
* Number of Materials: 7
* Number of Textures: 21 textures + 6 icons
* Texture Types: Albedo/Transparency + ID/Translucency/AO/Smoothness + Normal
* Texture Resolutions: 2048x2048 textures, 1024x1024 for icons - Continue »