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VISU - 2D Parallax Solution

Enhance depth and immersion in your 2D game environment with this Parallax solution, perfect for 2D Platformers, Metroidvanias, Endless Runners, and more.
VISU - 2D Parallax Solution Asset Image Enhance depth and immersion in your 2D game environment with this Parallax solution, perfect for 2D Platformers, Metroidvanias, Endless Runners, and more.

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$14.90
Category:
ToolsLevel-design
Developer:
Cassio Polegatto
Price:
$14.90
Rating:
(3 reviews)
Favorites:
8
Supported Unity Versions:
2022.3.0 or higher
Current Version:
1.0
Download Size:
3.52 MB
Last Update:
Jun 11, 2024
Description:
VISU - 2D Parallax Solution is a full Parallax experience for your 2D game. It allows you to sense depth by the way objects move, adding immersion without sacrificing the classic charm of 2D games.

This script was made to help developers achieve this effect effortlessly and save hundreds of hours of work. It's very simple to set up, no coding required. Assign your backgrounds to the Parallax Manager, position them in the desired depth and you're done!

Features:

* Horizontal and Vertical Parallax
* Group objects and use them in a single layer
* Easy customization of intensity and depth
* Works with Colliders2D
* Works with Rigidbody2D movement

BONUS: Comes with Camera Follow script (but you can also use your own)
BONUS 2: Demo Scene + Backgrounds + a little player fella

Installation:

1. Purchase the Solution from the Asset Store.
2. Attach the Parallax Manager to an empty object
3. Assign your Player, Camera and fine-tune the settings to your liking
4. Place the objects in your scene at various depth positions (Z-axis)
5. Assign the objects as Parallax Layer in the Parallax Manager
6. That's it! Enjoy sweet Parallax effect!

Need more help? See the Documentation for more information.

About VISU 2D Solutions:

Explore our releases:

* VISU 2D Camera Follow (Free)
* VISU 2D Looping Backgrounds (coming soon)
Technical Details:
Components:

* Scripts:
+ VisuParallax.cs (Parallax Manager script)
+ VisuCameraFollow.cs (Camera Follow script)
+ PlayerScript.cs (Simple player movement script for the demo)
* Custom Editor Scripts:
+ CustomVisuEditor.cs (Custom editor to enhance your interaction with the Parallax Manager)
+ VisuCameraEditor.cs (Custom editor for the Camera Follow script)
* Prefabs:
+ Scenario Prefab (Collection of backgrounds and foregrounds for the demo)
+ Player Prefab (Simple player little fella for the demo)
* Scenes:
+ Visu Parallax Demo Scene

Features:

* Parallax Modes:
+ Z axis Parallax: Automatic parallax using the object's Z-axis.
+ Manual Parallax: Option to manually set up the Parallax Factor for each layer.
* Directions:
+ X, Y: Horizontal, Vertical or Both.
* More Settings:
+ Parallax Intensity
+ Horizon Distance
+ Image Preview Options
* Other:
+ Works with Colliders2D
+ Works with Rigidbody2D movement
+ Support - I'm here to help
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