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Vignette VFX

Get drunk, puke, poo, glitch, haunt, charm and much more with this set of Full-screen Vignette VFX!
Vignette VFX Asset Image Get drunk, puke, poo, glitch, haunt, charm and much more with this set of Full-screen Vignette VFX!

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$39.97
Category:
VfxShadersFullscreen-camera-effects
Developer:
Vefects
Price:
$39.97
Favorites:
20
Supported Unity Versions:
2021.3.26 or higher
Current Version:
1.0.2023
Download Size:
83.39 MB
Last Update:
Feb 10, 2025
Description:
The Vignette Visual Effects Master Pack is a comprehensive collection of 15 full-screen VFX elements designed to elevate your project with unparalleled visual impact. The pack includes effects such as water on lens, burning, hurt, poisoned, sci-fi shield, speed, anime speed, frozen, drunk, charmed, glitch, healed, fear, goo, puke, poo, muddy, and bloody. Each effect is easily adjustable in colors, size, intensity, timing, and more. The pack is built-in RP only and includes custom shaders that are easy to understand and modify. All VFX contain SFX too! The effects are not actual postprocessing renderers but rather materials on a quad in a particle system that are stretched and scaled using code to fit the aspect ratio or screen size. The pack works in a 2D environment on a 3D render pipeline but not with the 2D render pipeline features.
Technical Details:
Built-In RP ONLY. List of VFXs included: Water on lens, Burning, Hurt, Poisoned, Sci-Fi Shield, Speed, Anime Speed, Frozen, Drunk, Charmed, Glitch, Glitch - Strong, Glitch - Borders Only, Healed, Fear, Goo, Puke, Poo, Muddy, Bloody. Texture sizes: From 256x256 to 2048x2048 max. Custom shaders: The shaders included in this pack are pretty basic to understand and modify! All VFX (Visual Effects) contain SFX (Sound Effects) too! Beware: The included effects are NOT actual postprocessing renderers. They're materials on a quad, in a particle system, that are stretched and scaled using code to fit the Aspect Ratio or Screen Size. The VFX prefabs should be placed inside the camera prefab, so they follow the camera around. It's the best, most optimal way to do post processing effects as such, even in low end devices. We made it this way so both new Unity users and experienced users know how to use them! Feel free to adjust everything to your liking. We'll be exploring new ways to bring those to be actual postprocess materials, but in the meantime, enjoy the pack! :)
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