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Interactive Water FX

Offers a balance of visual realism and creative flexibility. Perfect for projects requiring dynamic, interactive water. User-friendly design with built-in docs for easy integration and customization.
Category:
VfxShaders
Developer:
Despair
Price:
$15
Rating:
Not enough ratings.
Favorites:
6
Download Size:
22.23 MB
Current Version:
1.0
Original Release:
Dec 8, 2024
Last Update:
Dec 8, 2024
Supported Unity Version:
2021.3.19 or higher
Description:

Interactive Water FX offers a flexible solution for creating dynamic water effects. Ideal for serene lakes or turbulent oceans, it combines visual realism with artistic freedom. Easy to use and customize, it’s perfect for any project requiring interactive water visuals.

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Supported Render Pipelines:

✅ Standard/Built-In

❌ Universal

❌ Hdrp

For a list of features, see Technical Details

Technical Details:
  • 🌊 Wave Simulation: Dynamic wave height and frequency adjustments allow realistic motion across surfaces.
  • 🌟 Fresnel Reflection and Refraction: Real-time fresnel effects create smooth transitions between reflection and refraction for a realistic water appearance.
  • 💧 Foam Generation: Edge-based foam effects with customizable distance, color, and noise thresholds.
  • 🌀 Distortion Mapping: Depth-based distortion combined with noise textures to simulate water turbulence and interaction.
  • 🎨 Customizable Tinting: Adjustable refraction tint, blue tint level, and metallic smoothness for unique stylistic control.
  • 🖼️ GrabPass Integration: Captures and distorts the background scene for realistic transparency and distortion effects.
  • 🔄 Scrolling Textures: Noise and distortion textures are animated to mimic flowing water.
  • 🌈 Shader Flexibility: Fully customizable through material properties, supporting a range of water types, from calm lakes to dynamic oceans.
  • 🌫️ Underwater Fog Effect: Detects the player using a specified tag and applies visual effects accordingly.
  • 🛶 Floating Object System:
    • Submersion-based Buoyancy: Calculates upward force proportional to the submerged depth of an object.
    • Dynamic Wave Interaction: Integrates with shader-based wave properties (_WaveHeight, _WaveFrequency, _WaveSpeed) to match water motion.
    • Drag Forces: Applies linear and angular drag for realistic movement in water.
    • Versatile Setup: Designed to work with Unity’s physics system, requiring only a Rigidbody and a reference water plane.

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