Versatile Third-Person Controller System
A modular third-person controller system for Unity, offering diverse movements, dynamic cameras, IK systems, and enhanced collision detection for immersive gameplay.

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- Category:
- Templates › Systems
- Developer:
- TrueTacticalStudio
- Price:
- $48
- Favorites:
- 28
- Supported Unity Versions:
- 2022.3.52 or higher
- Current Version:
- 1.1
- Download Size:
- 73.78 MB
- Last Update:
- Dec 3, 2024
- Description:
- The Versatile Third-Person Controller System is a powerful Unity tool designed to simplify the creation of dynamic third-person character mechanics. It offers highly customizable features, robust character movement, and seamless environmental interactions.
Key Features:
* Simple Setup: Add the Player-Controller script, and the system handles the rest.
* Diverse Movements: Walking, jogging, sprinting, crouching, crawling, climbing, rolling, parkour, and more.
* Dynamic Camera System: Includes standard, aim, and crawl cameras for varied gameplay perspectives.
* IK Systems: FootIK for terrain adaptation and HandIK for object interactions and parkour actions.
* Enhanced Collision: Dynamic colliders ensure smooth interactions on slopes and uneven terrain.
* Advanced Systems: Includes health, stamina, interaction, parkour, climb, and cover mechanics, all controlled via scriptable objects.
* Modular Design: Code is clean, maintainable, and easy to integrate into any Unity project.
* AI-Ready: Health, stamina, and interaction systems can be adapted for AI characters.
Streamline your Unity development with this comprehensive, modular system and bring your third-person gameplay to life!
Technical Details:
* Movement States: Idle, Walk, Jog, Sprint, Jump, Crouch, Crawl, Cover, Climb, Roll, Parkour, Interact, Die.
* Core Systems:
* Player Movement Context Management: Includes Input System, Rigidbody, Capsule Collider, Health, and Stamina management.
* State Management System: Efficient handling of transitions between all movement states.
* Camera System Manager: Supports three cameras (standard, aim, crawl), with extendable options.
* Interaction Base System: Fully extendable for custom object interactions.
* Health System: Heal and damage functionality.
* Stamina System: Stamina consumption and recharge mechanics.
* Advanced Features:
* IK System:
* Base Class: The IK system is managed through a base class that enables flexible integration of both FootIK and HandIK systems.
* FootIK: Adjusts feet on uneven surfaces or slopes.
* HandIK: Supports object interaction and parkour actions.
* Dynamic Colliders: Real-time adjustment of center, radius, and height for optimized collision detection on slopes.
* Interfaces: Modular interfaces for input commands, player state management, health, stamina, and interactions.
* Specialized Systems:
* Climb System: Includes ladder, rope, and wall climbing, managed with a single script.
* Cover System: Dedicated script supports both high and low cover mechanics.
* Parkour System: A versatile parkour system with multiple actions, all managed via a single script.
* Development and Customization:
* Scriptable Objects: Simplified property management for character settings.
* Automatic Setup: Automatically configures required components and scripts.
* Code Restructure: Clean, maintainable, modular, and readable codebase for easy integration and extension.
* Compatibility and Integration:
* AI Ready Systems: Health, stamina, and interaction systems are compatible with existing AI solutions. - Technical Details:
- The Versatile Third-Person Controller System is built with a modular design, making it easy to integrate into any Unity project. The system includes a range of features, such as diverse movements, dynamic cameras, IK systems, and enhanced collision detection. The system is also AI-ready, with health, stamina, and interaction systems compatible with existing AI solutions. The codebase is clean, maintainable, and modular, making it easy to extend and customize. The system includes a range of specialized systems, such as climb, cover, and parkour systems, which can be managed via scriptable objects. The system also includes automatic setup and configuration, making it easy to get started with the system.
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