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Variant Studio XL - Advanced Configurator for Unity

Variant Studio XL is the ultimate solution for customizing your Prefabs, Components, and Scenes in Unity, streamlining the process and allowing you to create and manage variations effortlessly.
Variant Studio XL - Advanced Configurator for Unity Asset Image Variant Studio XL is the ultimate solution for customizing your Prefabs, Components, and Scenes in Unity, streamlining the process and allowing you to create and manage variations effortlessly.

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$75
Category:
ToolsVisual-scripting
Developer:
Battle Couch Studio Inc.
Price:
$75
Rating:
(4 reviews)
Favorites:
44
Supported Unity Versions:
2021.3.24 or higher
Current Version:
3.0.3
Download Size:
259.51 MB
Last Update:
Feb 12, 2025
Description:
Variant Studio XL is a powerful tool for Unity developers that allows you to create and manage variations of Prefabs, Components, and Scenes. It streamlines the process of customizing your game or project, allowing you to create and manage variations effortlessly. With Variant Studio XL, you can skip the headache of writing a script for every little detail and focus on fine-tuning what really matters in your project. The tool helps you cut down on repetitive work and spend more time on creative tasks. It's built to be flexible, allowing you to break down your data into parts that can be reused, making it easier for teams to work together. Variant Studio XL is compatible with all platforms and render pipelines, and it supports both IL2CPP and Mono scripting backends. It's also compatible with Unity 2021.x and above, and it supports both Dark and Light Editor themes. The tool has a range of features, including Configurable Contexts, Auto-Capture, Modular Data, Variants, Target Groups, MetaSets, Configurations, Rules & Conditions, Availabilities, Tweening, Thumbnail Generation, and Extensibility. It also includes demos and third-party extensions, such as SOAP, FEEL, DOTween, Playmaker, Visual Effect Graph, and Post Processing.
Technical Details:
Works in Editor and Runtime, Works on All Platforms and All Render Pipelines, Works on IL2CPP and Mono scripting backend, Supported on Unity 2021.x and Above, Supports both Dark and Light Editor theme, Auto-Capture Limitations: Auto-Recording (Editor) functionality is designed to operate with a single selected inspector/GameObject at a time for performance purpose covering most of the properties, however, it can also record simultaneous GameObjects (up to ~50), like Position, Rotation, Scale and Active State, This feature is also only available within the Editor.
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