URP Extensions: Sun Shafts, Motion Blur, Realistic Water
URP Extensions: Sun Shafts, Motion Blur, Realistic Water is a Unity package that enhances your game's visuals with realistic effects, including sun shafts, motion blur, and planar reflections.

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- Category:
- Vfx › Shaders › Fullscreen-camera-effects
- Developer:
- DigitalMind
- Price:
- $20
- Favorites:
- 11
- Supported Unity Versions:
- 2020.3.11 or higher
- Current Version:
- 1.1
- Download Size:
- 65.85 MB
- Last Update:
- Oct 24, 2024
- Description:
- This package contains three render features: sun shafts, motion blur, and planar reflections. The sun shafts can be configured to work with sky color texture, geometry outline, or geometry normals outline, making it suitable for various scene configurations. Motion blur is added based on camera movement, with an externally configurable speed factor or static blur with a configurable direction. It affects all layers included in the set of layers to blur in the render feature properties. The planar reflection feature is used for two water shaders: opaque and transparent. The transparent shader is faster but lacks some features, while the opaque shader is more heavy but provides more features. All shaders are implemented on ShaderGraph, except those that interact with the Depth Buffer, which are simple. The shaders are linked to render feature properties, making it easy to include them in your build. Note that motion blur only works for opaque objects, and transparent objects remain unblurred. Additionally, for Unity 2020.3.11f1 and above, URP version 10.5.0+ is required. A demo scene is provided, which uses a special script to set a custom RendererPipeline asset for the current Quality Settings to make the effects visible. You can simply add all renderer features from the demo custom renderer to your forward renderer.
- Technical Details:
- This package is compatible with Unity 2022.3 (URP 14) and is not supported in Unity 6 (URP 17). The package is designed to work out of the box without requiring modifications to scene objects. The shaders are linked to render feature properties, making it easy to include them in your build. The package includes a demo scene that showcases the effects, and you can add the renderer features from the demo custom renderer to your forward renderer to make the effects visible.
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