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Unity Learn | Foundations of Real-Time Audio | URP

Immerse yourself in the world of real-time audio with this comprehensive package.
Unity Learn | Foundations of Real-Time Audio | URP Asset Image Immerse yourself in the world of real-time audio with this comprehensive package.

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FREE
Category:
EssentialsTutorial-projects
Developer:
Unity Technologies
Price:
FREE
Rating:
(53 reviews)
Favorites:
822
Supported Unity Versions:
2021.3.0 or higher
Current Version:
1.5
Download Size:
23.56 MB
Last Update:
Aug 12, 2024
Description:
This package is under the Unity Companion License. It accompanies the Unity Essentials - Foundations of Audio course. The package is designed to provide a solid foundation for real-time audio in Unity, covering the basics of audio programming, audio assets, and audio effects. It includes a range of assets and examples to help you get started with creating immersive audio experiences in your Unity projects.

The package is built on top of the Universal Render Pipeline (URP) and requires the Input System and Cinemachine packages to work. To set up the package, you need to add the Universal Render Pipeline Asset to your Graphics settings in Unity. This will enable the use of URP and allow you to take advantage of its features and settings.

The package includes detailed instructions on how to set up the Input System and Input Manager (Old) together, or switch your project back to the old Input Manager. It also provides guidance on how to set up the package with URP, including adding the Universal Render Pipeline Asset to your Graphics settings.

By using this package, you can create engaging and immersive audio experiences for your Unity projects, from simple 2D games to complex 3D simulations. The package is designed to be easy to use and understand, making it perfect for beginners and experienced developers alike.
Technical Details:
Important note on package dependencies:

* The First/Third Person Starter Assets packages require the Input System and Cinemachine packages to work.
* Please accept the Input System pop-up and Editor restart to successfully install the New Input System. If you accidentally decline, you can install the New Input System through the Package Manager.
* If you want to use the Input System and Input Manager (Old) together, or switch your project back to the old Input Manager, you will need to go to Edit > Project Settings, then select Player.
* Under Other settings, you will see that Input System Package (New) is selected. Here you can switch to your preferred setup. Please bear in mind that the Starter Assets do not work with the Input Manager (Old) setting.

To Set up with URP:

* Adding the Asset to your Graphics settings
* To use URP, you need to add the newly created Universal Render Pipeline Asset to your Graphics settings in Unity. If you don't, Unity still tries to use the Built-in render pipeline.
* To add the Universal Render Pipeline Asset to your Graphics settings:
1. Navigate to Edit > Project Settings... > Graphics.
2. In the Scriptable Render Pipeline Settings field, add the Universal Render Pipeline Asset you created earlier. When you add the Universal Render Pipeline Asset, the available Graphics settings immediately change. Your Project is now using URP.
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