Unisave Backend Service
Unisave is a customizable backend server for Unity projects, providing a database, cloud code, real-time messaging, and deployment, all for free during development.

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- Category:
- Tools › Network
- Developer:
- Unisave
- Price:
- FREE
- Rating:
- Favorites:
- 193
- Supported Unity Versions:
- 2022.3.49 or higher
- Current Version:
- 0.14.0
- Download Size:
- 2.18 MB
- Last Update:
- Mar 17, 2025
- Description:
- Unisave is a platform that allows you to quickly build and deploy your custom backend server. The cloud code is written in C# and is part of your Unity project, placed in so-called Backend folders. It is automatically uploaded to the cloud, speeding up your development. You get an instance of ArangoDB database, where you can store any data. This schema-less database lets you quickly iterate your design and provides cool additional features you might find useful (graph data modelling, fulltext search).
You can use Unisave to build various features such as leaderboards, account systems, turn-based multiplayer, matchmakers, achievements, in-game economies, and IAP validation. Some other features include viewing and editing player data from the web console, extracting information from the database, separate development, testing, and production environments, exploring analytics, and sending automated mail.
Unisave is free during development and starts to be paid the moment you want regular players to use your backend server. The price is reasonable and reflects our infrastructure expenses. But don't worry, we know how to scale big during your game release!
Some of the technical details of Unisave include:
* Free during development: yes
* Backend language: C#, part of your Unity project
* Authoritative: yes
* With persistence: yes, full access to ArangoDB
* Access to web services: yes, via an HTTP client
* Backend model: request-response
* Integration with: Steam
* Real-time: no, use Photon instead
* Turn-based-real-time: yes
* Hosted in cloud: yes, no need to buy any servers
* RPCs: yes, called "Facets"
* ORM: yes, called "Entities"
* Database type: NoSQL, schema-less, multi-model
* Serialization: yes, advanced and transparent
* Environments: yes
* Metrics: many
* Development web console: nice
* Communication protocol: HTTPS - Technical Details:
- Some of the technical details of Unisave include:
* Free during development: yes
* Backend language: C#, part of your Unity project
* Authoritative: yes
* With persistence: yes, full access to ArangoDB
* Access to web services: yes, via an HTTP client
* Backend model: request-response
* Integration with: Steam
* Real-time: no, use Photon instead
* Turn-based-real-time: yes
* Hosted in cloud: yes, no need to buy any servers
* RPCs: yes, called "Facets"
* ORM: yes, called "Entities"
* Database type: NoSQL, schema-less, multi-model
* Serialization: yes, advanced and transparent
* Environments: yes
* Metrics: many
* Development web console: nice
* Communication protocol: HTTPS - Continue »