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UI Particle System

A Unity package for creating advanced 3D particles in GUI, with features like custom depth buffer, Shuriken Particle System support, and culling mask.
UI Particle System Asset Image A Unity package for creating advanced 3D particles in GUI, with features like custom depth buffer, Shuriken Particle System support, and culling mask.

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$25
Category:
ToolsGui
Developer:
Frenzy Games
Price:
$25
Rating:
(18 reviews)
Favorites:
473
Supported Unity Versions:
2019.2.9 or higher
Current Version:
1.40
Download Size:
2.75 MB
Last Update:
Dec 30, 2024
Description:
UI Particle System is an advanced solution for 3D particles used in Unity GUI. It allows you to add particles to your GUI in a few quick steps, without worrying about changing sorting orders or adding multiple canvases. The system is mobile-friendly and efficient, making it cheap for performance.

The package features:

* Rendering particles on GUI, based on a custom depth buffer
* Full support for Unity's built-in Shuriken Particle System (only the shader needs to be changed)
* Culling mask feature for using particles in scroll views, etc.
* Easy setup of the UI Particle system as a component
* Advanced, highly customizable particle shader
* Support for Soft Particle blending with GUI
* Available distortion effect for GUI
* Semi-transparent/translucent culling mask and non-overlapping depth objects (beta)

The system is perfect for special effects of GUI elements like buttons or other interactable elements, rewarding effects with complicated and advanced particles, and game card effects.

Requirements:

* Unity GUI
* Canvas with Screen Space - Camera mode. The system does not work without a GUI camera set.

Supported depth/culling sources:

* Image (GUI component)
* RawImage (GUI component)
* RectTransform with selected texture

Supported rendering pipelines:

* Standard Rendering Pipeline (built-in)
* Universal Rendering Pipeline (URP)

Supported Unity versions: 2018.x, 2019.x, 2020.x, 2021.x, Unity 6.0
Technical Details:
Features:

* Rendering particles on GUI, based on custom depth buffer
* Full support for Unity's built-in Shuriken Particle System (only the shader needs to be changed)
* Culling mask feature for using particles in scroll views, etc.
* Easy setup of the UI Particle system as a component
* Advanced, highly customizable particle shader
* Support for Soft Particle blending with GUI
* Available distortion effect for GUI
* Semi-transparent/translucent culling mask and non-overlapping depth objects (beta)

Requirements:

* Unity GUI
* Canvas with Screen Space - Camera mode. The system does not work without a GUI camera set.

Supported rendering pipelines:

* Standard Rendering Pipeline (built-in)
* Universal Rendering Pipeline (URP)
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