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UGUI Canvas Blurred Background - Fast translucent UI Blur HDRP, URP, Built-In RP

Fast blurred UI for all render pipelines (URP, HDRP, Built-In), 2D and 3D.
UGUI Canvas Blurred Background - Fast translucent UI Blur HDRP, URP, Built-In RP Asset Image Fast blurred UI for all render pipelines (URP, HDRP, Built-In), 2D and 3D.

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$29.99
Category:
2DGui
Developer:
KAMGAM
Price:
$29.99
Rating:
(6 reviews)
Favorites:
146
Supported Unity Versions:
2021.3.5 or higher
Current Version:
1.3.3
Download Size:
1.75 MB
Last Update:
Jan 15, 2025
Description:
This asset provides a fast and easy-to-use blurred background solution for Unity's UGUI/Canvas system, supporting all render pipelines (Built-In, URP, HDRP) and 2D and 3D canvases. It works with world, camera, and overlay canvases, and can be used with masking and sprite shapes. The asset includes a performant shader that uses a 2-pass blur with few texture lookups, and supports WebGL, Gamma, and Linear color space. It also includes examples, settings, and documentation, as well as full source code. The asset supports Unity 2021.3+, 2022, 2023 LTS, and Unity 6, but may not work with earlier versions or VR. It does not support UI over UI blur by default, but this can be achieved by using a camera-space UI. URP 2D renderer support is limited and only works with screen-space overlay canvases. The asset includes demos for testing, and the author provides support via email. The asset is not suitable for the new UI Toolkit, and there are some limitations and known issues, such as only one global blur strength setting and no support for deferred rendering.
Technical Details:
The asset uses a simple 2-pass blur shader with few texture lookups, and operates on a downsampled color buffer taken directly from the camera. It supports multiple quality settings, and includes a manual with images and explanations. The asset is compatible with Unity 2021.3+, 2022, 2023 LTS, and Unity 6, but may not work with earlier versions or VR. It does not support UI over UI blur by default, but this can be achieved by using a camera-space UI. URP 2D renderer support is limited and only works with screen-space overlay canvases.
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