
Simple Procedural Building Generator
Simple Procedural Building Generator (SPBG) is a grid based procedural generation tool that allows game developers and designers to easily create buildings for level design and prototyping purposes.
- Category:
- Tools › Level-design
- Developer:
- Veli Emre Cetin
- Price:
- $10
- Rating:
- Favorites:
- 6
- Download Size:
- 648.60 MB
- Current Version:
- 1.0.0
- Original Release:
- Dec 9, 2024
- Last Update:
- Dec 9, 2024
- Supported Unity Version:
- 6000.0.26 or higher
- Description:
1. Versatile Building Generation
- Grid-Based System: Create buildings using a flexible grid structure with adjustable width, depth, and height.
- Prefab-Based Design: Easily assign and configure wall prefabs to create diverse building types, including:
- Blank walls
- Walls with windows
- Walls with doors
- Roof and ground walls
2. Advanced Procedural Options
- Floor Customization: Define specific settings for first, middle, and top floors to achieve tailored designs.
- Dynamic Layouts: Generate uneven floors with varying widths and depths to add variety and realism.
- Interior Walls: Enable or skip interior wall generation based on predefined rules and probabilities.
- Configurable Randomization: Control probabilities for doors, windows, roof objects, and ground objects to introduce variability.
3. Performance Options
- Static Batching: Optimize rendering by batching walls and addons into fewer draw calls.
- Mesh Combining: Merge multiple wall meshes for enhanced performance while retaining flexibility.
- Custom Collider Options: Automatically add box colliders to combined meshes or specific wall types.
4. Enhanced Material and Object Management
- Material Customization: Randomize or specify wall, roof, and door materials for unique appearances.
- Object Placement: Place objects like antennas or decorations on roofs or ground surfaces with adjustable rotation and offsets.
5. User-Friendly and Extensible
- Scriptable Object Configuration: Save and reuse building styles, including prefab assignments, materials, tags, and layers.
- Custom Inspector: A dark-themed, organized UI makes it easy to tweak settings and manage building generation.
- Real-Time Updates: Enable generation on editor changes to see immediate results as you tweak settings.
- Open Source Code: Source code is provided for extensibility.
6. More Features & Improvements Coming
- Updates & New Features: I will update and provide new features based on your feedback as well as refactor the code for better extensibility, readability and performance.
- New Procedural Generation Techniques: I will add better procedural generation methods.
- Different Building Shapes: I will add the ability to create more interesting shaped buildings.
Perfect For:
- Game developers prototyping levels.
- Designers creating cityscapes or environmental assets.
- Anyone looking for a simple, flexible, and performant building generation solution.
- Technical Details:
- Building Generation Styles:Customizable generation styles for buildings, allowing a variety of looks based on settings or parameters.
- Uneven Floors:Option to generate floors with uneven width and depth, offering more variability in the building layout.
- Customizable Materials:Ability to apply different materials to walls, floors, ceilings, and other building elements for varied aesthetics.
- Roof and Ground Generation:Option to create roofs and ground floor.
- Interior Wall Generation:Logic for placing interior walls within rooms, allowing flexibility in the division of space.
- Procedural Wall Placement:Conditional logic for placing walls based on room layout, generation flags, and type of wall (e.g., outer vs. interior).
- Inner and Outer Wall Generation:Differentiates between inner and outer walls with unique generation rules for each.
- Wall Sharing Between Rooms:Optimized wall sharing logic between adjacent rooms to avoid redundant walls, reducing the overall complexity of the building structure.
- Conditional Wall Generation:Walls are generated based on certain conditions, such as floor type, and specific flags controlling the generation process.
- Open Source Code: All the scripts are included.
Supported OS : Windows
Link to documentation : https://docs.google.com/document/d/1R-iyAG5Laez3y3y1PbWKu65UgJT_iSRpLRCT9hOGhPA/edit?usp=sharing
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