TilePlus Painter and TilePlus Toolkit
TilePlus Toolkit (TPT) is a unique way to work with Tilemaps, offering a library of new types of tiles and a Tile chunking system. Tile+Painter is a new Tile Painter and Editor for any type of tile, providing a different approach to painting and editing tiles.

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- Category:
- Tools › Sprite-management
- Developer:
- CompulsiveCoder
- Price:
- FREE
- Favorites:
- 23
- Supported Unity Versions:
- 6000.0.33 or higher
- Current Version:
- 4.0.0
- Download Size:
- 31.74 MB
- Last Update:
- Jan 15, 2025
- Description:
- TilePlus Toolkit (TPT) is a powerful extension to Unity's native Tilemaps, offering a library of new types of tiles and a Tile chunking system. The toolkit includes a top-down Tilemap Chunking system, which dynamically loads and unloads chunks of tiles on multiple Tilemaps as the character moves around. It also supports "Tile Scenes" that can be quickly loaded with a simple method call.
Tile+Painter is a new Tile Painter and Editor for any type of tile, providing a different approach to painting and editing tiles. It is a UIElements-based editor window with three modes: Paint, Edit, and Grid. In Paint mode, it presents lists of Tilemaps, and lists of Sources (including Unity Palettes, archived Tilemaps, and a Favorites List) rather than a Palette and Brushes. It also supports selection of groups of tiles called "Picks" which are selections of tiles from within the Scene view or on a displayed Palette.
TilePlus Toolkit also includes a range of scriptable and editable tiles that are saved with the scene. These tiles can have references to GameObjects, components, asset files, and so on. They can be used to create complex tile behaviors and interactions.
The toolkit is compatible with normal Unity tiles and includes complete source code and example projects. It also includes over 70 pages of User and Programmer guides, HTML and .CHM API references, and documentation on how to use the toolkit.
The technical details of the toolkit include:
* Painter: a UIElements-based Tilemap Editor
* TilePlus Toolkit: extends Unity's native Tilemaps with new types of tiles
* Chunking System: supports top-down games and loading of multiple "Tile Scenes" or TScenes within one Unity scene
* Each TPT Tile has its own instance data
* Position-independent access by Type, Interface, Tags, with filtering
* Simple messaging and Events systems
* All the tile instance data is saved in the Scene
* No external data store required
* No effect to or changes to any Unity components such as Tilemap or Grid
* Simple Async-based timed callbacks can be used in TPT Tile code
* Your fields and properties can be decorated with attributes and edited in TPT inspectors with a new brush or within Tile+Painter
* A prefab pooler (with preloading) that can be used with spawners or for any other purpose
* DOTween supported for the color, size, or position of a tile's sprite
* Multiple-layered Tilemaps can be preserved in total or subject to a Grid Selection, then painted on a Tilemap and/or loaded at runtime
* Complete, documented source is included
The toolkit is compatible with Unity 2018.3 or later and is available for Windows, macOS, and Linux. - Technical Details:
- TilePlus Toolkit (TPT) is a powerful extension to Unity's native Tilemaps, offering a library of new types of tiles and a Tile chunking system.
* Painter: a UIElements-based Tilemap Editor
* TilePlus Toolkit: extends Unity's native Tilemaps with new types of tiles
* Chunking System: supports top-down games and loading of multiple "Tile Scenes" or TScenes within one Unity scene
* Each TPT Tile has its own instance data
* Position-independent access by Type, Interface, Tags, with filtering
* Simple messaging and Events systems
* All the tile instance data is saved in the Scene
* No external data store required
* No effect to or changes to any Unity components such as Tilemap or Grid
* Simple Async-based timed callbacks can be used in TPT Tile code
* Your fields and properties can be decorated with attributes and edited in TPT inspectors with a new brush or within Tile+Painter
* A prefab pooler (with preloading) that can be used with spawners or for any other purpose
* DOTween supported for the color, size, or position of a tile's sprite
* Multiple-layered Tilemaps can be preserved in total or subject to a Grid Selection, then painted on a Tilemap and/or loaded at runtime
* Complete, documented source is included
The toolkit is compatible with Unity 2018.3 or later and is available for Windows, macOS, and Linux. - Continue »