Tiled Procedural Map Generator
The Tiled Procedural Map Generator is a script that creates dynamic, tile-based terrains in real-time, ideal for casual and hyper-casual games.

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- Category:
- Tools › Level-design
- Developer:
- Grid Wall
- Price:
- $19.99
- Favorites:
- 6
- Supported Unity Versions:
- 2022.3.39 or higher
- Current Version:
- 1.1
- Download Size:
- 545.39 KB
- Last Update:
- Oct 25, 2024
- Description:
- The Tiled Procedural Map Generator is an advanced yet user-friendly script designed to create dynamic, tile-based terrains in real-time. This tool allows game environments to evolve seamlessly as players explore, ensuring that they always have new and engaging landscapes to interact with.
This script is perfect for games that require an endless or procedurally generated world, such as runners, adventure games, and other casual or hyper-casual genres. The easy-to-use script offers flexibility in design while maintaining high performance and visual variety.
Key features include:
* Customizable tile size, allowing for flexible map dimensions
* Efficient resource management, limiting the number of active tiles to 9 for optimal performance
* Randomized environment, adding variety and keeping the environment engaging without manual design
The script initializes an EmptyObject that starts generating a terrain using a specified prefab when the game begins. The terrain is constructed as a grid of tiles, with up to 9 tiles generated simultaneously, forming the visible play area. The size of the generated map can be easily adjusted by modifying the scale of the input prefab.
As the terrain tiles are generated, the script randomly spawns environmental objects, such as trees and plants, across the tiles' surfaces. These objects are chosen from a predefined array of prefabs, ensuring varied and natural-looking environments.
The script continuously monitors the player's position and dynamically adds or removes tiles as needed to maintain the infinite terrain effect. Tiles are only generated within the player's vicinity, optimizing performance by removing distant, out-of-sight tiles. - Technical Details:
- Technical Details:
Overview:
The Tiled Procedural Map Generator is a script designed to dynamically generate a tile-based terrain beneath the player's character in real-time. This tool is ideal for casual and hyper-casual games, providing a seamless and infinite environment as the player navigates the game world.
Core Functionality:
* Terrain Generation: The script initializes an EmptyObject that starts generating a terrain using a specified prefab when the game begins.
* Random Object Spawning: As the terrain tiles are generated, the script randomly spawns environmental objects, such as trees and plants, across the tiles' surfaces.
* Dynamic Tile Management: The script continuously monitors the player's position and dynamically adds or removes tiles as needed to maintain the infinite terrain effect.
Key Features:
* Customizable Tile Size: The map's scale is directly tied to the input prefab's scale, giving developers fine control over the terrain's size.
* Efficient Resource Management: By limiting the number of active tiles to 9, the script ensures efficient use of memory and processing power, crucial for performance in casual and hyper-casual games.
* Randomized Environment: The script's ability to randomly distribute objects across tiles adds variety and keeps the environment engaging without the need for manual design. - Continue »