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Those Who Fighter Animations & FighterVFX

This pack includes 13 combat animations and PunchAura, an effect system for dynamic aura effects, perfect for fighting games and action RPGs.
Those Who Fighter Animations & FighterVFX Asset Image This pack includes 13 combat animations and PunchAura, an effect system for dynamic aura effects, perfect for fighting games and action RPGs.

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$50
Category:
3DAnimations
Developer:
EEJANAI,TEAM
Price:
$50
Rating:
(4 reviews)
Favorites:
14
Supported Unity Versions:
2023.1.20 or higher
Current Version:
1.0.0
Download Size:
100.12 MB
Last Update:
Feb 25, 2025
Description:
This package provides a complete set of high-quality combat animations, including fluid combo attacks, hit reactions, and other dynamic fight movements. Each animation is designed to bring fast-paced, engaging action to your game. Additionally, this pack includes the PunchAura effect system, a feature-rich effect manager designed to enhance your combat animations with smooth, ring-shaped aura effects. PunchAura automatically assigns effects to specific limbs (hands and feet), synchronizing seamlessly with attacks via animation events. Key Features: 13 high-quality combo animations, hit reaction animations for realistic combat feedback, additional combat motion animations to enhance fight sequences, seamless integration with PunchAura effect system, animation events support for easy effect synchronization. Whether you are developing a fighting game, action RPG, or beat 'em up, this pack provides the animations and effects you need to create impactful, fluid, and engaging combat sequences.
Technical Details:
Compatible with Unity’s Mecanim animation system, includes root motion and in-place variants, optimized for smooth blending and transitions, PunchAura effect system included for enhanced combat visuals, customizable effect duration, radius, color, and fade-out timing, uses object pooling for optimal performance. How to Use: Import the animation package into your Unity project, assign animations to your character using Mecanim, add PunchAuraController to your character and assign the PunchAuraPrefab, use animation events to trigger aura effects (ExecutePunchAuraCommand).
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