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TFlow

TFlow is a motion vector and motion blur generator that enhances flipbooks with one-click solutions for optical flow and motion blur, adapting to various rendering pipelines.
TFlow Asset Image TFlow is a motion vector and motion blur generator that enhances flipbooks with one-click solutions for optical flow and motion blur, adapting to various rendering pipelines.

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$47
Category:
ToolsParticles-effects
Developer:
Tuatara
Price:
$47
Rating:
(9 reviews)
Favorites:
258
Supported Unity Versions:
2021.3.18 or higher
Current Version:
1.4.1
Download Size:
37.12 MB
Last Update:
Jan 13, 2025
Description:
TFlow is a powerful tool that simplifies the process of creating smooth blending and motion blur effects in flipbooks. It provides a one-click solution for optical flow, eliminating the need for guesswork and iteration. The tool also offers motion blur capabilities, allowing artists to take their animations to the next level.

With TFlow, you can:

* Supplement SubUV textures with motion vectors for smooth blending
* Add motion blur to flipbook animations
* Use the provided integration and shader examples to adapt to various rendering pipelines, including URP, HDRP, Shader Graph, Amplify, and Legacy support

TFlow also features a GPU-based solver for fast bake times, real-time preview with a split view functionality, and automatic determination of optimal baking parameters. It supports linear and gamma color spaces, including Targa, PNG, and OpenEXR.

However, please note that TFlow works best with realistic flipbooks and may not be suitable for hand-drawn textures. Additionally, the baking tool is currently only available for Windows.

Try out TFlow and experience the benefits of enhanced flipbooks with motion vectors and motion blur.
Technical Details:
Features:

* Optical Flow and Motion Blur baker
* GPU based solver, very fast bake times
* Realtime preview with a split view functionality
* Automatically determines optimal baking parameters
* Can bake parameter data directly into textures
* URP, HDRP support with examples
* Shader Graph, Amplify with examples
* Legacy support
* Particle system and VFX graph support with examples
* Linear Color Space (Targa, PNG, OpenEXR)
* Gamma Color Space (Targa, PNG)

Limitations:

* Windows only for the baking tool
* Works best with more realistic flipbooks, hand drawn textures not recommended
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