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Tessera Pro

Generate 3D levels and buildings in a snap using a Wave Function Collapse algorithm and a sophisticated configuration system.
Tessera Pro Asset Image Generate 3D levels and buildings in a snap using a Wave Function Collapse algorithm and a sophisticated configuration system.

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$49.99
Category:
ToolsLevel-design
Developer:
Boris The Brave
Price:
$49.99
Rating:
(27 reviews)
Favorites:
606
Supported Unity Versions:
2019.4.40 or higher
Current Version:
6.3.1
Download Size:
8.23 MB
Last Update:
Jul 16, 2024
Description:
Tessera Pro is a powerful tool for generating 3D levels and buildings. It allows you to create a bunch of cube-shaped tile prefabs, paint the tile faces to indicate how they connect, and then use the Wave Function Collapse algorithm to automatically assemble them. Advanced features provide unparalleled control over the generation process.

This is the Pro version of Tessera, which includes extra features and full source code. It includes features such as fast generation, paint connectors between tiles, control over the frequency of individual tile occurrences, and the ability to generate in the editor or at runtime.

Advanced features include the ability to use existing game objects and colliders as constraints to guide generation, use big tiles that occupy the space of multiple cubes, and configure multiple passes. The Pro version also includes additional features such as source code, more constraints, output options, animation, and the ability to generate tiles on the surface of an irregular mesh.

Tessera Pro is powered by DeBroglie and Sylves algorithms and is ideal for game developers, architects, and anyone looking to create complex 3D environments quickly and efficiently.
Technical Details:
Key features include:

* Fast Wave Function Collapse generator
* Paint connectors between tiles
* Control over the frequency of individual tile occurrences
* Generate in the editor or at runtime
* Use existing game objects and colliders as constraints to guide generation
* Use big tiles that occupy the space of multiple cubes
* Combination of color painting and color matching rules for tight control of connections
* Configure multiple passes
* Includes source code
* More constraints to control output behavior
* Outputs into tilemaps/meshes instead of instantiating every tile
* Animate the generation process in real-time
* Generate tiles on the surface of an irregular mesh
* Triangular and hexagonal tiles
* Lazily generate infinite output
* Use both simple and overlapping WFC
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