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TerraForge: Procedural Terrain Generator for Unity

Create realistic landscapes for your Unity projects with ease using TerraForge, a user-friendly terrain generator tool.
TerraForge: Procedural Terrain Generator for Unity Asset Image Create realistic landscapes for your Unity projects with ease using TerraForge, a user-friendly terrain generator tool.

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$25
Category:
ToolsTerrain
Developer:
Wiskered
Price:
$25
Rating:
(5 reviews)
Favorites:
88
Supported Unity Versions:
2021.3.2 or higher
Current Version:
1.03
Download Size:
13.87 MB
Last Update:
Oct 11, 2023
Description:
TerraForge is a versatile and easy-to-use terrain generator tool designed for Unity. It empowers developers to create stunning and realistic landscapes for their games, simulations, or virtual experiences. With its focus on simplicity and efficiency, TerraForge offers a seamless workflow, allowing users to customize terrains, experiment with various noise algorithms, and produce captivating outdoor environments with ease.

Features include fast and intuitive terrain generation, customizable noise algorithms, dynamic height mapping, and falloff map support. The tool is compatible with Unity 2021 and above, including Built-in Render Pipeline, URP, and HDRP. TerraForge is ideal for developers looking to create realistic and diverse terrains with ease.

Join our community to share your experiences, showcase your creations, and collaborate with other developers using TerraForge. We value your feedback and ideas, and look forward to taking your terrain to the next level!
Technical Details:
Key features:

* Intuitive and easy-to-use terrain generation
* Customizable and various noise algorithms
* Dynamic height mapping
* Falloff map support
* Dynamic colorization of terrain surfaces in real time
* Compatible with Unity 2021 and above
* Supports Built-in Render Pipeline, URP, and HDRP
* Fully documented
* Fast and efficient terrain generation
* Quality and efficiency adjustments
* Terrain shader for dynamic colorization
* Future updates planned, including additional noise algorithms and advanced material blending
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