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Point of interest | On & Off Screen System & Framework

Point of Interest (POI) System - displays on-screen and off-screen indicators for customizable points of interest. Ideal for showing allies, enemies, and objectives, with dynamic icons and colors.
Category:
TemplatesSystems
Developer:
Golem Kin Games
Price:
$4.99
Rating:
Not enough ratings.
Favorites:
5
Download Size:
3.59 MB
Current Version:
1.0
Original Release:
Nov 29, 2024
Last Update:
Nov 29, 2024
Supported Unity Version:
6000.0.24 or higher
Description:

"Point of Interest (POI) System for Unity is a powerful tool for creating both on-screen and off-screen indicators that guide players toward important points in your game world. It’s ideal for showing allies, enemies, and objectives with fully customizable indicators. With support for dynamic icons, pulsing animations, distance scaling, and color-coded indicators, this system enhances navigation and player awareness. It’s suitable for various game types, from open-world exploration to tactical games, and is easy to set up in the Unity Editor.

Key Features:

  • Customizable POI Types: Easily differentiate allies, enemies, and objectives with unique icons and colors.
  • On-Screen & Off-Screen Indicators: Automatically display icons for visible objects and screen-edge indicators for off-screen points of interest.
  • Dynamic Scaling: Indicators adjust size based on distance, giving intuitive context for proximity.
  • Distance-Based Fading: Configurable maximum visibility distance to fade indicators smoothly.
  • Pulse Animation for Off-Screen Indicators: Optional pulsing effect for off-screen targets with customizable colors.
  • Easy Layer Filtering: Only track relevant objects with layer masking options.
  • Responsive UI: Works with Unity Canvas system for consistent performance across screen sizes.

Example Uses:

  • Allies and Enemies: Distinguish friendly units from foes with color-coded icons and pulsing to alert players.
  • Objective Tracking: Display mission objectives on the screen edge for easy navigation, even when out of sight.
  • Resource Markers: Use icons to guide players toward collectible resources, with distance-based sizing to signify proximity.

The POI System is compatible with both 2D and 3D Unity projects, making it versatile for nearly any genre. The intuitive editor setup allows rapid configuration, ensuring seamless integration into existing projects. Ideal for enhancing player immersion and engagement, the POI System is your go-to solution for creating navigable and visually appealing game worlds.

Technical Details:

Key Features:

  • Customizable POI Types: Easily differentiate allies, enemies, and objectives with unique icons and colors.
  • On-Screen & Off-Screen Indicators: Automatically display icons for visible objects and screen-edge indicators for off-screen points of interest.
  • Dynamic Scaling: Indicators adjust size based on distance, giving intuitive context for proximity.
  • Distance-Based Fading: Configurable maximum visibility distance to fade indicators smoothly.
  • Pulse Animation for Off-Screen Indicators: Optional pulsing effect for off-screen targets with customizable colors.
  • Easy Layer Filtering: Only track relevant objects with layer masking options.
  • Responsive UI: Works with Unity Canvas system for consistent performance across screen sizes.

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