Technopolis: Futuristic City Builder
Create futuristic cities for your game with Technopolis, a comprehensive package offering a wide range of low-poly models, shaders, and tools.

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- Category:
- 3D › Environments › Sci-fi
- Developer:
- SomeOneWhoCares
- Price:
- $28
- Favorites:
- 13
- Supported Unity Versions:
- 2023.1.0 or higher
- Current Version:
- 1.1
- Download Size:
- 69.00 MB
- Last Update:
- Oct 28, 2024
- Description:
- Technopolis is a powerful asset for Unity game developers, allowing you to build futuristic cities from scratch. The package includes a vast library of low-poly models, including buildings, landscapes, entourage, embankments, streets, plants, transport, accessories, and auxiliary elements. With over 200 models to choose from, you can create a unique and detailed cityscape.
The package also features shaders for realistic foliage and stylized water, as well as a built-in Object Painter tool to help you draw prefabs on objects. The renderers are compatible with BuildIn, URP, and HDRP, and the package supports Unity versions 2023.1.0 to 6000.
The models are designed to be easily customizable, with the ability to repaint city objects to your liking. The construction system is based on a grid, with a standard building scale of 1x1 meter and a minimum scale of 0.5x0.5 meter.
With Technopolis, you can bring your futuristic city to life and create a visually stunning environment for your game. The package is easy to use and requires no textures, making it perfect for developers of all skill levels.
Key features:
* 200+ low-poly models
* Realistic foliage and stylized water shaders
* Built-in Object Painter tool
* Compatible with BuildIn, URP, and HDRP renderers
* Supports Unity versions 2023.1.0 to 6000
* Easy to use and customize
* No textures required
Get started with Technopolis today and create a futuristic city that will amaze your players! - Technical Details:
- The models were painted using ID material. To recolor any object, reassign the material in the prefab or create a prefab variant. No textures are used. The models have a low polygon count, with tris ranging from 100 to 1000 and verts ranging from 500 to 2000. The construction system is based on a grid, with a standard building scale of 1x1 meter and a minimum scale of 0.5x0.5 meter.
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