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Targeting System 3.1

GVTS3 enhances user interaction with advanced targeting features, making game development faster and more reliable.
Targeting System 3.1 Asset Image GVTS3 enhances user interaction with advanced targeting features, making game development faster and more reliable.

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$44.90
Category:
Add-ons
Developer:
mikael.korpinen@gmail.com
Price:
$44.90
Favorites:
95
Supported Unity Versions:
2022.3.20 or higher
Current Version:
3.1.3
Download Size:
110.56 MB
Last Update:
Jan 13, 2025
Description:
Geometric Vision Targeting System 3 (GVTS3) is an advanced component for Unity that makes user interaction flawless by leveraging object and geometry-aware targeting capabilities. It's particularly adept at enhancing targeting mechanisms in games that require high precision and awareness of the surrounding environment.

Key Features:

* Object and Geometry Awareness: GVTS3 intelligently recognizes and differentiates between various in-game objects and geometries, enabling precise targeting based on shape and spatial characteristics.
* Customizable Parameters: The system offers a range of customizable parameters, allowing developers to fine-tune settings to tailor the targeting behavior according to the specific needs of their game.
* Seamless Integration with Unity Game Objects: GVTS3 can be easily added to any Unity game object, working in harmony with Unity's existing components and physics system.
* Real-Time Targeting Data: The system provides real-time data on potential targets within its range, including target coordinates, distance, and other relevant metrics.
* Optimized for Performance: Designed with efficiency in mind, GVTS3 operates smoothly, ensuring minimal impact on game performance.

Usage:

1. Add the GVTS3 Component: Drag and drop the GVTS3 component onto your desired game object in the Unity Editor.
2. Configure Parameters: Adjust the component's settings in the Inspector window to match your targeting requirements.
3. Receive Targeting Data: The system will start providing targeting data based on the configured parameters, which can be accessed through your game scripts.

History:

In games, targeting systems are used on things like loot and enemy targeting/locking, aim assist, homing missiles, object snapping, turrets, click enhancers, and even virtual reality headsets gaze detection.

Disclaimer:

GVTS3 is a highly optimized, versatile targeting component for Unity, designed to cater to a broad range of game development scenarios. However, for scenarios demanding the utmost performance, particularly in high-stakes, resource-intensive environments with thousands of targeting systems, I encourage the use of specialized, custom algorithms.

Resources:

* Online examples (webgl)
* Proof of quality (last updated since ts2, ts3 WIP)
* Online scripting api documentation

Have questions?

Join discord server: https://discord.gg/QtHTQ4J
Or visit [website]

Note: This package uses some Unity starter assets under Unity Companion License and some self-modified code from UniRx under MIT License. See Third-Party Notices.txt file in package for details.
Technical Details:
- View directional targeting with blendable distance
- Customizable targeting visualizations
- Create and combine target search queries
- Targeting actions templates and logic to execute them
- Obstacle based target filtering (culling)
- Customizable targeting logic
- Target locking + visualization
- Additional target providers for radar like behaviours
- Edge target processors
- Multi threaded obstacle based target filtering (culling) for entities
- Full source code + documentation
- Missile and turret system
- 3rd person controller that uses the targeting system
- Multithreaded and burst compiled targeting
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