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Swarm | Object Swarm/ BOID/Fish/Bird Framework

Swarm is a high-performance flocking simulation tool that leverages Unity's Job System for parallelized BOIDS, offering scalable behaviors with performance even in large swarms.
Swarm | Object Swarm/ BOID/Fish/Bird Framework Asset Image Swarm is a high-performance flocking simulation tool that leverages Unity's Job System for parallelized BOIDS, offering scalable behaviors with performance even in large swarms.

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$15
Category:
ToolsBehavior-ai
Developer:
Golem Kin Games
Price:
$15
Rating:
(3 reviews)
Favorites:
11
Supported Unity Versions:
6000.0.24 or higher
Current Version:
1.0
Download Size:
452.47 KB
Last Update:
Nov 12, 2024
Description:
Swarm is an advanced, high-performance flocking simulation tool built specifically to leverage Unity's Job System. It is designed to handle the heavy computational load of simulating hundreds or thousands of boids with minimal performance overhead, making it perfect for games or simulations featuring large-scale groups of autonomous agents such as birds, fish, or any other flocking entities.

The system features highly optimized, parallelized processing to ensure smooth and efficient real-time simulations, even on lower-end hardware. By distributing the boid calculations across multiple threads using Unity's Job System, Swarm achieves fast and scalable flocking behavior that remains performant under heavy loads.

Key Features:

* Optimized for Performance and Scalability: Swarm takes full advantage of Unity's Job System, allowing the flocking behaviors (separation, alignment, cohesion) to be processed in parallel across multiple CPU cores.
* Flocking Behavior: Implementing the core flocking principles of separation, alignment, and cohesion, the Swarm Flocking System creates highly realistic flocking dynamics.
* Customizable Movement Modes: Swarm offers two distinct movement modes—Waypoint and Directional:
+ Waypoint Mode: Boids navigate toward a series of waypoints, perfect for creating guided paths or patrol patterns.
+ Directional Mode: Boids follow a specified direction, allowing for linear or global movement patterns.
* Custom Editor with Visual Tweaks: The system includes a user-friendly, custom Unity editor with dynamic field visibility based on selected movement modes.
* Waypoint-Based Navigation: Using Waypoint Mode, boids can follow a series of predefined waypoints, making it ideal for creating patrol paths, group movements, or even guided AI behavior.
* Boundary and Homing Mechanics: Swarm also includes boundary support, allowing you to define a 3D space within which the boids will move.
* Scalable for Large Numbers of Boids: Whether your project involves small groups or thousands of boids, Swarm Flocking System handles them with ease.
* Customizable Boundary and Flocking Settings: The flocking behaviors, boundary forces, and homing mechanisms are all highly customizable through the inspector.
* Cross-Platform Optimization: Swarm's performance-centric design ensures that it works smoothly on multiple platforms, including desktop, mobile, and even WebGL builds.

Use Cases:

* Massive Flocks: Create realistic simulations with thousands of birds, fish, or insects that flock together in large numbers with no significant impact on performance.
* AI Agents: Swarm can be adapted to control groups of NPCs or AI characters that need to follow realistic movement patterns and respond dynamically to their surroundings.
* Path Following: Use Waypoint Mode to set up paths or patrols for AI-driven characters or units, while ensuring that they maintain realistic flocking behaviors.

Why Choose Swarm Flocking System?

Swarm offers the perfect balance between performance, scalability, and ease of use. By taking full advantage of Unity's Job System, Swarm ensures that even large-scale flocking behaviors can be implemented smoothly, with minimal performance cost. With its customizable behaviors, simple editor interface, and ability to handle thousands of boids in real time, Swarm is the ultimate solution for any project requiring flocking simulations.
Technical Details:
Key Features:

* Optimized for Performance and Scalability: Swarm takes full advantage of Unity's Job System, allowing the flocking behaviors (separation, alignment, cohesion) to be processed in parallel across multiple CPU cores.
* Flocking Behavior: Implementing the core flocking principles of separation, alignment, and cohesion, the Swarm Flocking System creates highly realistic flocking dynamics.
* Customizable Movement Modes: Swarm offers two distinct movement modes—Waypoint and Directional:
+ Waypoint Mode: Boids navigate toward a series of waypoints, perfect for creating guided paths or patrol patterns.
+ Directional Mode: Boids follow a specified direction, allowing for linear or global movement patterns.
* Custom Editor with Visual Tweaks: The system includes a user-friendly, custom Unity editor with dynamic field visibility based on selected movement modes.
* Waypoint-Based Navigation: Using Waypoint Mode, boids can follow a series of predefined waypoints, making it ideal for creating patrol paths, group movements, or even guided AI behavior.
* Boundary and Homing Mechanics: Swarm also includes boundary support, allowing you to define a 3D space within which the boids will move.
* Scalable for Large Numbers of Boids: Whether your project involves small groups or thousands of boids, Swarm Flocking System handles them with ease.
* Customizable Boundary and Flocking Settings: The flocking behaviors, boundary forces, and homing mechanisms are all highly customizable through the inspector.
* Cross-Platform Optimization: Swarm's performance-centric design ensures that it works smoothly on multiple platforms, including desktop, mobile, and even WebGL builds.
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