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Swarm Move With Splines

This package enables large groups of game objects to follow a Spline while interacting with Unity's physics engine, supporting collisions and customizable movement with a built-in PID controller.
Swarm Move With Splines Asset Image This package enables large groups of game objects to follow a Spline while interacting with Unity's physics engine, supporting collisions and customizable movement with a built-in PID controller.

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$9.99
Category:
ToolsBehavior-ai
Developer:
Alexandru Dumbrava
Price:
$9.99
Favorites:
5
Supported Unity Versions:
6000.0.27 or higher
Current Version:
2024.12.09
Download Size:
295.75 KB
Last Update:
Jan 13, 2025
Description:
Swarm Move With Splines allows you to make a swarm or large group of game objects move along a spline. Unlike Unity's Spline Animate, this package enables interaction with the physics engine and allows for flexible positioning of game objects along the spline.

This package solves the problem of making a large group of game objects, such as 100 chickens or birds or fish or soldiers, follow a predetermined spline path while colliding with each other. It supports single traversal, looping traversal, and boomerang traversal, and allows the physics engine to handle collisions and other physics-related tasks through the use of rigidbody and collider components.

A built-in PID controller is also provided, allowing you to precisely tune the behavior of your game objects. If you've been frustrated with Spline Animate, this package may help solve your frustrations.

The package contains a single script that has all the logic needed to control game object traversal along a Unity Spline. The 'stickiness' to the path is regulated by a PID controller that must be tuned by the user. A sample scene is provided to demonstrate different ways to use the script.
Technical Details:
This package contains a single script that contains all the logic needed to control game object traversal along a Unity Spline. The 'stickiness' to the path is regulated by a PID controller that must be tuned by the user. A sample scene is provided to demonstrate different ways to use the script. The PID controller tuning process is detailed in the manual provided with the package.
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