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Supabase Integration

A Unity Editor tool for seamless Supabase integration, allowing users to fetch database schemas, query tables, and manage backend data directly within Unity for game and app development.
Supabase Integration Asset Image A Unity Editor tool for seamless Supabase integration, allowing users to fetch database schemas, query tables, and manage backend data directly within Unity for game and app development.

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$49.99
Category:
ToolsIntegration
Developer:
Your Indie Dev
Price:
$49.99
Supported Unity Versions:
2022.3.13 or higher
Current Version:
1.0
Download Size:
2.55 MB
Last Update:
Mar 7, 2025
Description:
Supabase is an open-source Backend-as-a-Service (BaaS) platform that offers a suite of tools for developers, positioning itself as a compelling alternative to Firebase. Built on PostgreSQL, Supabase provides real-time capabilities, authentication, storage, and auto-generated APIs, all designed to streamline application development without the constraints of proprietary systems. To harness the power of Supabase within Unity, we've developed a comprehensive integration package tailored for Unity developers. This tool offers: Seamless Integration, CRUD Operations, Schema Fetching, and Automatic Data Model Generation. This integration empowers Unity developers to build robust, data-driven applications with ease, leveraging Supabase's scalable backend services directly within the Unity editor.
Technical Details:
The Supabase Unity Integration package is designed to seamlessly bridge Unity applications with Supabase's backend services, enabling developers to harness the full potential of Supabase within the Unity environment. Technical Features: Authentication Management, Real-time Database Interaction, Edge Function Execution, and Storage Management. The package is built upon Supabase's C# client library, ensuring compatibility and optimal performance within Unity's ecosystem. It abstracts complex RESTful API interactions into straightforward C# methods, reducing development time and potential errors. Additionally, the integration adheres to Unity's asynchronous programming model, employing coroutines and async/await patterns to maintain application responsiveness during network operations.
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