Stylized Solarpunk City
Stylized Solarpunk City Environment with 215 Unique Meshes

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- Category:
- 3D › Environments › Sci-fi
- Developer:
- StylArts
- Price:
- $69.99
- Favorites:
- 83
- Supported Unity Versions:
- 2021.3.6 or higher
- Current Version:
- 1.0
- Download Size:
- 1.56 GB
- Last Update:
- Sep 19, 2024
- Description:
- Stylized Solarpunk City is a high-quality modular asset pack that includes a wide variety of easy-to-assemble modular building assets and high-quality props. The environment is designed to be easily populated and polished, allowing for quick iteration between mesh and material variations.
The asset pack is created by talented Artist Renzo Coppetti, with concept art by Amazing Artist Tino Andov. The pack is made up of 215 unique meshes, with a focus on attention to detail and AAA quality.
Key features include:
* 215 unique meshes
* Controllable parameters in material instances
* High-quality assets
* Game-ready and optimized
* Unique concepts of assets
* High attention to details
Material variations are available for some assets, and the pack includes a range of texture sizes, including 2048 and 1024. Custom collisions are also included for complex assets, and level of detail (LOD) is supported.
The average poly count is around 1K up to 100K, and texture map types include base color, normal, smoothness, metallic, and opacity. Materials are PBR-based, with each material containing a base texture, normal texture, and additional texture maps for smoothness, ambient occlusion, metallic, and opacity.
The pack includes a range of props, such as airships, antennas, benches, and more, as well as architecture assets like ground, walls, panels, and pipes. The number of meshes, materials, and textures is 215, 65, and 125, respectively.
The package is designed for all platforms and supports both HDRP and URP pipelines, with materials created using shader graphs that support both pipelines. - Technical Details:
- Features:
* 215 Unique Meshes
* Attention to Detail / AAA Quality
* Controllable parameters in Material Instances
* High-Quality Assets
* Game ready/Optimized
* Unique Concepts of Assets
* High Attention to Details
Material Variations For Some Assets
Texture Sizes:
* 2048
* 1024
Collision: Yes, Custom collisions for complex assets
LODs: Yes
Average Poly Count: around 1K up to 100K
Texture Map Types:
* Base Color / Diffuse
* Normal
* Smoothness / Roughness
* Metalic
* Opacity
Materials:
* PBR based materials
* Each material contains a Base Texture, and a Normal Texture by default
* Additional texture maps for Smoothness, Ambient Occlusion, Metalic and Opacity
Props:
* Airship
* Antenna
* Bench
* Bush
* Lamp
* Statue
* Tree Pot
* Rock
* Handrail etc.
Architecture:
* Ground
* Walls
* Panels
* Pipes
* Steels
* Wood Platform
* RoofTiles etc.
Number of Meshes: 215
Number of Materials and Material Instances: 65
Number of Textures: 125
Supported Development Platforms: All Platforms
This package is designed for these two render pipelines: HDRP and URP pipelines. Materials are created with shader graphs that support HDRP and URP pipelines. The package was uploaded as an HDRP file. You can import the URP file in the package to use in your project. - Continue »