Steampunk/Vintage Interior Environment
Get high-quality, game-ready assets for your Steampunk/Vintage Interior Environment with 87 unique meshes, optimized for a variety of platforms.

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- Category:
- 3D › Environments › Sci-fi
- Developer:
- Leartes Studios
- Price:
- $39.99
- Favorites:
- 19
- Supported Unity Versions:
- 2021.3.6 or higher
- Current Version:
- 1.0
- Download Size:
- 3.74 GB
- Last Update:
- Aug 14, 2023
- Description:
- This package offers a comprehensive Steampunk/Vintage Interior Environment with 87 unique meshes, perfect for populating game environments or virtual production levels. The assets are high-quality, well-optimized, and feature a good level of detail. The package includes a range of assets, from props to architecture, with various texture sizes and material variations. The assets are designed to work with both HDRP and URP pipelines, making them suitable for a variety of development platforms.
- Technical Details:
- Features:
• 87 Unique Meshes
• Attention to Detail / AAA Quality
• All Building Assets are Modular
• Controllable parameters in Material Instances
• High Quality Assets
• Game ready/Optimized
• Unique Concepts of Assets
• High Attention to Details
Material Variations For Some Assets,Texture options
Texture Sizes:
• 4096
• 2048
• 1024
Collision: Yes, Automatically Generated
LODs: Yes, 3 LODs for complex assets
Average Poly Count: around 1K up to 130K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: PBR based materials with Base Texture, Normal Texture, Smoothness, Ambient Occlusion, Metalic, and Opacity Texture Maps
Props: Ashtray, Bag, Bell, Boiler, Cashmachine, Chairs, Spoons, Table, Wardrobe etc.
Architecture: Ground, Walls, Columns, Floors, Windows, etc.
Number of Meshes: 87 Unique Meshes
Number of Materials and Material Instances: 117
Number of Textures: 457
Supported Development Platforms: All Platforms
Render Pipeline Disclaimer: Designed for HDRP and URP pipelines, with shadergraphs and renders created in HDRP. - Continue »