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Stealth | Stealth Game/ Hide Seek System Framework

Stealth is a comprehensive template for stealth game AI with visual/auditory detection, patrol paths, and realistic NPC states.
Stealth | Stealth Game/ Hide Seek System Framework Asset Image Stealth is a comprehensive template for stealth game AI with visual/auditory detection, patrol paths, and realistic NPC states.

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$10
Category:
TemplatesSystems
Developer:
Golem Kin Games
Price:
$10
Favorites:
4
Supported Unity Versions:
6000.0.24 or higher
Current Version:
1.0
Download Size:
6.18 MB
Last Update:
Nov 13, 2024
Description:
The Stealth Detection System is a template designed to bring lifelike stealth mechanics to your game's NPCs. It enables NPCs to realistically detect, track, and respond to player actions based on sight and sound. With configurable states like Patrol, Suspicious, Investigate, and Alert, you can deliver immersive, responsive AI that reacts dynamically to the player's presence.

Core Features:

* Visual Detection: Define custom fields of view, detection angles, and distances to allow NPCs to spot players.
* Auditory Detection: Configure NPCs to react to player-generated noise within a customizable sound detection radius.
* Patrol Pathing: NPCs can be set to patrol along waypoints, creating realistic patrol routes that players must observe and avoid.
* Multi-State AI: NPCs smoothly transition between Patrol, Suspicious, Investigate, and Alert states, adjusting behavior based on the player's proximity, actions, and environmental factors.
* Investigate Timeout: Limit the time an NPC will spend searching for the player in the Investigate state before giving up and returning to patrol.
* Delayed Investigation: Add a configurable delay after the NPC loses sight of the player, during which they'll remain alert before transitioning back to their normal routine.
* Customizable Detection Modifiers: Tweak detection parameters based on lighting, player movement, and environmental cover.
* View Range Indicator: Optional UI component to visually display the NPC's detection range and angle, providing clear feedback for players and debugging.
* Debugging Tools: Use Scene view gizmos and detailed debug logs to visualize detection areas, sound radii, and state transitions.

Perfect for Developers Looking to Build Stealth or Tactical Games
The Stealth Detection System is designed for developers who want to create suspenseful, strategic gameplay where players must avoid detection. This system can be used in a wide range of games, from classic stealth titles to survival horror games where NPCs hunt for players based on sound and sight cues.

System Requirements:
* Unity 2020 or newer
* Compatible with Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP)

Example Use Cases:
* Stealth Games: NPC guards that follow patrols, become suspicious of noises, investigate suspicious activities, and chase players if detected.
* Survival Horror: Enemies that react to sounds made by players, creating tense encounters where players must avoid detection.
* Tactical Games: AI that can detect and pursue players based on strategic visibility and auditory cues, encouraging players to use tactics to remain hidden.
Technical Details:
Core Features:

* Visual Detection: Define custom fields of view, detection angles, and distances to allow NPCs to spot players.
* Auditory Detection: Configure NPCs to react to player-generated noise within a customizable sound detection radius.
* Patrol Pathing: NPCs can be set to patrol along waypoints, creating realistic patrol routes that players must observe and avoid.
* Multi-State AI: NPCs smoothly transition between Patrol, Suspicious, Investigate, and Alert states, adjusting behavior based on the player's proximity, actions, and environmental factors.
* Investigate Timeout: Limit the time an NPC will spend searching for the player in the Investigate state before giving up and returning to patrol.
* Delayed Investigation: Add a configurable delay after the NPC loses sight of the player, during which they'll remain alert before transitioning back to their normal routine.
* Customizable Detection Modifiers: Tweak detection parameters based on lighting, player movement, and environmental cover.
* View Range Indicator: Optional UI component to visually display the NPC's detection range and angle, providing clear feedback for players and debugging.
* Debugging Tools: Use Scene view gizmos and detailed debug logs to visualize detection areas, sound radii, and state transitions.
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