State Machine 2 (Game Creator 2)
Create state machines with Game Creator 2 for clean and organized logic in your game.

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- Category:
- Tools › Visual-scripting
- Developer:
- Ninjutsu Games
- Price:
- $38
- Rating:
- Favorites:
- 143
- Supported Unity Versions:
- 6000.0.23 or higher
- Current Version:
- 2.5.15
- Download Size:
- 1.95 MB
- Last Update:
- Dec 29, 2024
- Description:
- This module allows to create state machines with Game Creator 2. Keep things clean and organize your triggers, actions and conditions in a simple State Machine, easily re-use them with any type of game object. State Machine 2 is an extension for Game Creator 2 and won't work without it.
FEATURES
• Use scene references directly with embedded State Machines
• Re-use State Machines for any type of logic Game Modes, AI, Player Managers etc.
• Live Editing you can edit State Machine while playing in Unity Editor
• Node-Based Graph with amazing performance
• Open multiple window graphs at the same time
• Multiple types of Nodes (Triggers, Actions, Branch, Conditions, Sub-StateMachine)
• Variables from all types for State Machine asset and Runner
• Disable or Lock nodes
• MiniMap to easily navigate through the graph
• Group nodes
• Add Sticky Notes
• Easily Align Nodes
• Tons of Shortcuts
• Built-in Multiplayer integration via Fusion and Photon Module 2
• Complete undo support
• Copy & Paste nodes between State Machines.
• Drag & Drop regular GC Actions, Conditions and Triggers to a StateMachine to easily port your previous work.
• Duplicate State Machines.
• Add as many Sub-State Machines as you need.
• Drag & Drop state machines inside other SM's to create Sub-State Machines.
• Easily export State Machines to share between projects or to other users.
• Use any type of triggers, actions and conditions inside a State Machine.
• Works with any other official or un-official Game Creator modules.
• Live Debug runtime states right in the Editor.
• Compatible with all modules.
• Need user accounts, databases, persistent online storage and more? Take a look at the LootLocker module
• Love this asset? If it’s been helpful for your project, please consider leaving a review— it really helps a lot! Your feedback makes a huge difference. - Technical Details:
- • Node-Based Graph with amazing performance.
• Multiple types of Nodes (Triggers, Actions, Branch, Conditions, Sub-StateMachine)
• Re-use State Machines for any type of logic Game Modes, AI, Player Managers etc.
• Add as many transitions to any node and add conditions to them.
• Disable or Lock nodes
• Group nodes.
• Add Sticky Notes.
• Copy & Paste nodes between State Machines.
• Drag & Drop regular GC Actions, Conditions and Triggers to a StateMachine to easily port your previous work.
• Duplicate State Machines.
• Add as many Sub-State Machines as you need.
• Drag & Drop state machines inside other SM's to create Sub-State Machines.
• Easily export State Machines to share between projects or to other users.
• Use any type of triggers, actions and conditions inside a State Machine.
• Works with any other official or un-official Game Creator modules.
• Live Debug runtime states right in the Editor.
• Compatible with all modules. - Continue »