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Starter Game Kit: Your Ultimate Game Development Companion

The Starter Game Kit is a comprehensive toolkit designed to help solo game developers create engaging and polished games with ease, eliminating common hurdles and providing a solid foundation for experimentation, innovation, and success.
Starter Game Kit: Your Ultimate Game Development Companion Asset Image The Starter Game Kit is a comprehensive toolkit designed to help solo game developers create engaging and polished games with ease, eliminating common hurdles and providing a solid foundation for experimentation, innovation, and success.

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$14.99
Category:
ToolsGame-toolkits
Developer:
KitTheFox
Price:
$14.99
Favorites:
2
Supported Unity Versions:
6000.0.43 or higher
Current Version:
1.1.3
Download Size:
69.61 MB
Last Update:
Apr 23, 2025
Description:
The Starter Game Kit is designed to address the challenges faced by solo game developers, including time-consuming setups, repetitive feature coding, inconsistent assets, and technical headaches. This package provides a solid foundation to help you bring your game ideas to life, with a focus on simplicity, modularity, and robustness. It includes a range of features and tools to streamline game development, from screen transitions and audio management to object pooling, save and load systems, animation, popup, cursor, and story systems, as well as premade UI prefabs and utility scripts.
Technical Details:
The Starter Game Kit includes the following features:

A. Screen Transition System
• Smooth scene transitions with 8 built-in effects
• Custom transition support via the BaseSceneTransition class

B. Audio System
• Manage background music (BGM) and sound effects (SFX) using ScriptableObjects
• Crossfade functionality for seamless audio transitions
• Free sample background music (BGM) and sound effects (SFX) for faster prototyping

C. Object Pool System
• Optimized object management with reusable object pools
• ScriptableObject-based configuration and enum triggers

D. Save and Load System
• Modular save/load system using ScriptableObjects

E. Animation System
• Easily configurable animations using DOTween and ScriptableObjects
• Support for custom animation handlers and callbacks

F. Popup System
• Centralized popup management with priority-based display order
• Prebuilt popup template for quick use

G. Cursor System
• Dynamic cursor changes based on object interactions
• Separate handlers for UI and game objects

H. Story System
• Simple visual novel-style storytelling system
• Support for dialogue, branching paths, and custom assets

I. Premade UI Prefabs
• Ready-to-use UI elements for faster prototyping

J. Utility Scripts
• Helper functions and components to streamline game development
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