Starter Assets - ThirdPerson | Updates in new CharacterController package
Free and lightweight character base controllers for Unity 6 LTS, using Cinemachine and Input System packages.

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- Category:
- Essentials
- Developer:
- Unity Technologies
- Price:
- FREE
- Rating:
- Favorites:
- 13891
- Supported Unity Versions:
- 2020.3.0 or higher
- Current Version:
- 1.1.6
- Download Size:
- 69.87 MB
- Last Update:
- Sep 11, 2024
- Description:
- The Starter Assets are designed to work as a quick start into prototyping and developing character controllers for various game genres. They are compatible with Unity 2020.3 LTS, 2021.3 LTS, and 2022.3 LTS. The packages require the Input System and Cinemachine packages to work, which will automatically install when you import a Starter Assets package into your project.
The Starter Assets - Third Person Controller package includes:
* A Third Person Armature character controller, fully rigged and animated using a Humanoid rig
* A Third Person Capsule character controller
* Playground Scene and level prototyping Prefabs
* Triplanar shaders for quick prototyping (Built-in + ShaderGraph for URP/HDRP)
* UI Canvas overlays for mobile (Joystick and Touch Zone)
To get started, load the sample Scene (called Playground) under Assets/StarterAssets/ThirdPersonController/Scenes. Also, check out the full package documentation and license terms under Assets/StarterAssets.
The Starter Assets are using the built-in CharacterController component. They include First and Third Person Character controllers built in a modular way as a solid foundation for any game genre.
For technical questions or support, please visit the forums. - Technical Details:
- Important note on package dependencies:
The First/Third Person Starter Assets packages require the Input System and Cinemachine packages to work. The packages will automatically install when you import a Starter Assets package into your project.
To set up with URP:
1. Navigate to Edit > Project Settings... > Graphics.
2. In the Scriptable Render Pipeline Settings field, add the Universal Render Pipeline Asset you created earlier. When you add the Universal Render Pipeline Asset, the available Graphics settings immediately change. Your Project is now using URP. - Continue ยป