Starter Assets: Character Controllers | URP
Free and lightweight character base controllers for Unity, using Cinemachine and the Input System packages.

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- Category:
- Essentials
- Developer:
- Unity Technologies
- Price:
- FREE
- Rating:
- Favorites:
- 1464
- Supported Unity Versions:
- 2022.3.0 or higher
- Current Version:
- 2.0.2
- Download Size:
- 70.86 MB
- Last Update:
- Jan 4, 2025
- Description:
- The Starter Assets are designed to work as a quick start into prototyping and developing character controllers for various game genres, using systems and methods that are easy to build and expand upon for different projects. The package includes a Third Person Armature character controller, a Third Person Capsule character controller, a First Person Capsule character controller, Playground Scene and level prototyping Prefabs, and UI Toolkit overlays for mobile. The package is compatible with Unity 2022.3 LTS and Unity 6 LTS, and requires the Input System and Cinemachine packages to work. The package includes a sample Scene called Playground that can be loaded after importing the package into your project. The Starter Assets are using the built-in CharacterController component and include First and Third Person Character controllers built in a modular way as a solid foundation for any game genre. For technical questions or support, please visit the forums.
- Technical Details:
- The First/Third Person Starter Assets packages require the Input System and Cinemachine packages to work. The packages will automatically install when you import a Starter Assets package into your project. If you restart the editor when prompted after activating the new input system, you may need to reimport this package as the editor will restart before the content of the package will be added to your project. If you are updating from a previous version, you need to manually delete the old version folder in the Package Manager. To set up with URP, add the Universal Render Pipeline Asset to your Graphics settings in Unity. Navigate to Edit > Project Settings... > Graphics, and in the Scriptable Render Pipeline Settings field, add the Universal Render Pipeline Asset you created earlier. When you add the Universal Render Pipeline Asset, the available Graphics settings immediately change. Your Project is now using URP.
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