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SSC Expansion Pack 1

This expansion pack includes physics-based missiles with advanced features like multi-staging, self-propulsion, and passive guidance, compatible with Sci-Fi Ship Controller.
SSC Expansion Pack 1 Asset Image This expansion pack includes physics-based missiles with advanced features like multi-staging, self-propulsion, and passive guidance, compatible with Sci-Fi Ship Controller.

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$29
Category:
ToolsPhysics
Developer:
SCSM
Price:
$29
Favorites:
5
Supported Unity Versions:
2021.3.10 or higher
Current Version:
1.0.2
Download Size:
13.59 MB
Last Update:
Dec 2, 2024
Description:
This is an expansion pack for Sci-Fi Ship Controller, which must be purchased separately. The pack includes physics-based missiles that are multi-staged, self-propelled, launchable, and passive-guided, with optional physics-based drag. These missiles are fully integrated with the existing weapon systems in Sci-Fi Ship Controller and can be fired from existing projectile weapons on Sci-Fi ships. A ground or surface mounted missile launcher is also included, with two examples shown in the city defence demo. The package is compatible with Unity 6 and includes documented C# APIs.

The missiles in this pack have several features, including:

* Self-guided, self-propelled, multi-stage missiles
* Targets include ships, ship damage regions, game objects, and SSC locations
* Compatible with SSC radar
* Compatible with SSC weapons
* Compatible with SSC AutoTargetingModule
* Missiles use the pooling system from SSC
* Missiles are usable from player or AI ships
* Missiles use physics-based drag
* Example turret and non-turret missile launchers

This expansion pack is a great addition to Sci-Fi Ship Controller, offering advanced missile capabilities for your game or simulation.
Technical Details:
The expansion pack includes the following features:

* Self-guided, self-propelled, multi-stage missiles
* Targets include ships, ship damage regions, game objects, and SSC locations
* Compatible with SSC radar
* Compatible with SSC weapons
* Compatible with SSC AutoTargetingModule
* Missiles use the pooling system from SSC
* Missiles are usable from player or AI ships
* Missiles use physics-based drag
* Example turret and non-turret missile launchers
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