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Optimize Your 2D Games with Sprite Merger

A powerful tool for merging multiple PNG images into a single texture in Unity, optimizing memory usage and improving rendering performance in 2D games.
Optimize Your 2D Games with Sprite Merger Asset Image A powerful tool for merging multiple PNG images into a single texture in Unity, optimizing memory usage and improving rendering performance in 2D games.

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$9.99
Category:
ToolsSprite-management
Developer:
Df Games Studio
Price:
$9.99
Favorites:
3
Supported Unity Versions:
2022.3.5 or higher
Current Version:
1.1
Download Size:
67.95 KB
Last Update:
Sep 12, 2023
Description:
Sprite Merger is a tool for Unity developers that simplifies the process of merging multiple PNG images into a single texture. By combining sprites into a single texture, you can optimize memory usage and improve rendering performance in your 2D games.

Key features include:

* Easy sprite merging with a few clicks
* Customizable icon size and image size
* Visual display of the merged texture and final image
* Sprite movement for rearranging the order of sprites
* Zoom and save functionality

To use the tool, follow these steps:

1. Open the Unity editor and navigate to the 'Tools' menu.
2. Click on 'Sprite Merger' to open the Sprite Merger window.
3. Select the PNG images to merge in the project view.
4. Choose the icon size and image size from the dropdown menus.
5. Enable sprite movement if desired.
6. Click 'Merge Sprites' to initiate the merging process.
7. The merged texture will be displayed, along with a visual representation of the final image.
8. Specify padding for the merged image.
9. Click 'Save' to save the merged texture as a PNG file.

With Sprite Merger, you can optimize your sprite management and enhance the performance of your 2D games.
Technical Details:
The tool allows for easy sprite merging, customizable icon size, and flexible image size. It also features a visual display of the merged texture and final image, as well as sprite movement and zoom functionality. The tool can be used to optimize memory usage and improve rendering performance in 2D games.
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