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Sonity - Audio Middleware

Sonity is an audio middleware for Unity that provides full control over sound, balancing ease of use with advanced features to help create high-quality game sound.
Sonity - Audio Middleware Asset Image Sonity is an audio middleware for Unity that provides full control over sound, balancing ease of use with advanced features to help create high-quality game sound.

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$99
Category:
ToolsAudio
Developer:
Sonigon
Price:
$99
Rating:
(60 reviews)
Favorites:
260
Supported Unity Versions:
2019.4.0 or higher
Current Version:
1.0.6
Download Size:
89.37 MB
Last Update:
Nov 29, 2024
Description:
Sonity is a powerful audio middleware that offers a range of features to help game developers create high-quality sound in their Unity projects. Key features include:

* Components for triggering sounds without code
* Live-edit and multi-edit functionality with scriptable objects
* Use of SoundParameters to control sound in real-time
* Automatic asset creation and reference finder
* Music functionality like playlists, stems, and intros
* Visual debugging of sounds in-game
* Custom DSP filters and distortion per voice
* Highly optimized system with IL2CPP support
* Fully documented source code
* Developed and used in commercial games

Sonity is supported and tested on Unity version 2018.3.0 or higher, and works in WebGL (except for DSP distortion/lowpass/highpass). Disabling domain reloading in the 'enter play mode options' is also supported.

Sonity is a free trial available, and the package is fully documented with video tutorials, documentation, and a community on Discord. The package is also fully supported and tested, and has been used in commercial games.

New features in the latest version include the ability to increase the volume of sounds above 0dB, and improved music functionality.
Technical Details:
Sonity supports the following Unity versions:

* Unity 6, 2022, 2021, 2020, 2019 and IL2CPP - Fully supported
* Unity 2018.3.0 or newer - Everything works except 'Debug SoundEvents Live (In Scene View)' and Terrain example. Minor GUI tweaks for compatibility
* WebGL - Everything works except DSP (distortion/lowpass/highpass)
* Disabling domain reloading - Supported in the 'enter play mode options'
* Adressables Support - Deleting SoundEvents in runtime, cached GUIDs for comparison & addressable AudioMixer
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