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Simple State Machine for NPCs

A simple, customizable, and extendable state machine for NPCs in Unity.
Simple State Machine for NPCs Asset Image A simple, customizable, and extendable state machine for NPCs in Unity.

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$4.99
Category:
ToolsBehavior-ai
Developer:
Goodline Games
Price:
$4.99
Favorites:
2
Supported Unity Versions:
2022.1.23 or higher
Current Version:
1.0
Download Size:
110.95 KB
Last Update:
Nov 5, 2024
Description:
This package is designed for developers who want to create simple NPCs with different states. It provides a basic state machine that can be easily customized and extended. The package includes various states such as idle, patrolling, chase, attack, get hit, and dying, which can be used in a variety of game scenarios. The state machine can be configured to change states based on conditions and a timer, allowing for flexible NPC behavior.

The package also includes gameplay elements like a health bar and damage text, as well as debugging information to track the NPC's state. However, it does not include animations or animation controllers. The package utilizes Unity's navmesh system for navigation.

This state machine is easy to use and understand, making it a great starting point for developers looking to create simple NPCs. It can be easily extended and customized to fit the needs of your game.
Technical Details:
The package includes a state machine with the following states:

* Idle state
* Patrolling state (with options for using waypoints or generating random locations in a zone)
* Chase state
* Attack state
* Get hit state
* Dying state

The state machine can be configured to change states based on conditions and a timer. The package also includes gameplay elements such as a health bar and damage text, as well as debugging information to track the NPC's state.

Note: This package does not include animations or animation controllers. It utilizes Unity's navmesh system for navigation.
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