SGSR 2 Mobile - Upscaling for Unity
Optimize and increase your framerate with Qualcomm's Snapdragon Game Super Resolution 2!

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- Category:
- Tools › Utilities
- Developer:
- The Naked Dev
- Price:
- $29.99
- Rating:
- Favorites:
- 33
- Supported Unity Versions:
- 2021.3.44 or higher
- Current Version:
- 1.1.1
- Download Size:
- 1.84 MB
- Last Update:
- Mar 18, 2025
- Description:
- SGSR 2 Mobile - Upscaling for Unity has been tested in Unity versions 2021, 2022, 2023, and Unity 6. It boosts your frames with SGSR 2 Mobile - Upscaling for Unity! SGSR2 is an upscaling technique specifically created for ultimate performance for mobile devices, specifically Android, iOS, WebGL, and Nintendo Switch. SGSR 2 isn't just a update from SGSR 1, it's a completely different kind of upscaler. SGSR 2 is an temporal upscaler, similarly to FSR 1 vs FSR 3. In short: SGSR 1 is still the fastest upscaler out there, but SGSR 2 is only a bit slower and offers superior visual fidelity to SGSR 1. SGSR 2 is the first ever upscaler, compatible with WebGL 2.0 and WebGPU! SGSR 2 creates high quality and resolution frames based on lower resolution input. By using this, your project can run in a drastically lower resolution without losing visual quality and increasing the framerate! This Unity asset is created to interface with Qualcomm's Snapdragon Game Super Resolution found here: https://github.com/SnapdragonStudios/snapdragon-gsr. If your project is limited by GPU performance, SGSR 2 Mobile will give you a higher framerate. If a project is limited by CPU performance, all it will do is make the GPU workload lower. While this may seem like a big limitation, it also means a mobile device will use way less battery power when using SGSR 2! SGSR 2 has been designed for an easy setup, with an extensive documentation describing the process. Additionally, SGSR 2 has been extensively tested with all default Unity Post-Processing, however we can't guarentee that all custom Post-Processing assets will work out of the box. If you run into problems with custom assets, contact us and we'll see if we can help to add support for it! Boost further with FSR 3 - Upscaling for Unity, Boost more with XeSS - Upscaling for Unity, or Boost even further with DLSS - Upscaling for Unity. If you run across any issue with implementing SGSR 2, please read our Documentation or contact us on Discord or the Forum. Even while the asset has been rigorously tested, there are always edge cases that are difficult to foresee, please contact us if you run into any issue! Need integration with another asset? Please send the request to info@thenakeddev.com. Snapdragon Game Super Resolution is licensed under the BSD 3-clause 'New' or 'Revised' License. Check out the LICENSE for more details.
- Technical Details:
- Current supported Unity Render Pipelines: Built-in (BIRP) and Universal Render Pipeline (URP). Current supported platforms: iOS (Metal), Android (Vulkan, OpenGL ES 3.1), Nintendo Switch, Windows (DX11, DX12, Vulkan, GLCore & OpenGL ES 3.1), Linux (Vulkan), MacOS (Metal), Playstation 4, Playstation 5, Xbox One, Xbox Series, WebGL (SGSR 2 - Fragment variant only!). Unconfirmed platforms: PC VR (OpenXR & OpenVR), Standalone VR (Quest)
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