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Sensor Camera

Sensor Camera provides tracking camera functionality for games, ideal for tower defense or stealth genres, with customizable detection behavior and event handling.
Sensor Camera Asset Image Sensor Camera provides tracking camera functionality for games, ideal for tower defense or stealth genres, with customizable detection behavior and event handling.

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$14.99
Category:
ToolsCamera
Developer:
FireDragonGameStudio
Price:
$14.99
Favorites:
4
Supported Unity Versions:
2022.3.20 or higher
Current Version:
1.0
Download Size:
1.18 MB
Last Update:
Apr 26, 2024
Description:
Sensor Camera is designed to provide tracking camera functionality for games, particularly suitable for tower defense or stealth genres. It offers various options to customize the detection behavior, including the use of ray casting for object detection, collision sensor settings, debug visualization, and event handling.

To use the Sensor Camera, follow these steps:

1. Import the Sensor Camera asset into your Unity project.
2. Attach the Sensor Camera component to the camera you want to use for tracking.
3. Add the Sensor Camera Tracker to the objects that should be detected.
4. Adjust the settings in the inspector according to your requirements, including ray casting usage, collision sensor options, debug visualization, and event handling.
5. Optionally, configure the collision mask to optimize detection performance by enabling or disabling layers.
6. Utilize the provided events to trigger actions based on object detection, visibility, or absence.
7. Use the Sensor Camera Options component to add or remove collider, mesh, and mesh renderer components as needed, and adjust their properties accordingly.

Some important notes to keep in mind:

* Ensure proper configuration of collision masks to optimize performance and avoid unnecessary detections.
* Disable the camera component of the Sensor Camera to avoid unnecessary rendering.
* Move the Sensor Camera object to the Ignore Raycast layer, disable Ignore Raycast in the Culling Mask of the Camera component to avoid self-detection.
* Set the Collision Mask of Sensor Camera to the layer(s) where your detectable objects are located, to make raycasting and trigger collisions work.
* Experiment with debug visualization options to understand the detection process better during development.

For further assistance or detailed documentation, please refer to the official Unity Asset Store page for Sensor Camera.
Technical Details:
Compatibility:
* Unity 2022.3 and later versions.
* Compatible with both 2D and 3D projects.

Notes:
* Ensure proper configuration of collision masks to optimize performance and avoid unnecessary detections.
* Disable the camera component of the Sensor Camera to avoid unnecessary rendering.
* Move the Sensor Camera object to the Ignore Raycast layer, disable Ignore Raycast in the Culling Mask of the Camera component to avoid self-detection.
* Set the Collision Mask of Sensor Camera to the layer(s) where your detectable objects are located, to make raycasting and trigger collisions work.
* Experiment with debug visualization options to understand the detection process better during development.

Support and Documentation:
For further assistance or detailed documentation, please refer to the official Unity Asset Store page for Sensor Camera.
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