Easy Asset Search

Sensing Component

The SensingComponent script enhances AI perception in Unity by providing vision and hearing capabilities, ideal for immersive AI behaviors.
Sensing Component Asset Image The SensingComponent script enhances AI perception in Unity by providing vision and hearing capabilities, ideal for immersive AI behaviors.

* This page contains affiliate links, meaning we may earn a small commission if you purchase something through them, at no extra cost.
$25
Category:
ToolsBehavior-ai
Developer:
34IB Studio
Price:
$25
Favorites:
8
Supported Unity Versions:
2022.3.22 or higher
Current Version:
1.0
Download Size:
819.08 KB
Last Update:
Jul 29, 2024
Description:
The SensingComponent script is a versatile Unity component designed to enhance AI perception by providing vision and hearing capabilities. With customizable vision radius, length, and segments, the script detects objects within a defined vision cone and triggers the OnGameObjectSeen event. Additionally, it supports auditory detection, allowing game objects to react to noise events reported by other objects through the OnNoiseHeard event. The component includes debugging features to visualize the vision cone in the Unity Editor, ensuring accurate setup and functionality.

This script is essential for developers looking to implement advanced perception systems in their games. It provides a range of features, including customizable vision and hearing detection, debugging tools, and event handling capabilities. The SensingComponent script is designed to be efficient and flexible, making it a valuable addition to any Unity project.
Technical Details:
The SensingComponent script provides vision and hearing detection capabilities for Unity game objects. Key features include:

* Vision Detection: Configurable vision cone with visionRadius, visionLength, and visionSegments. Objects within the cone trigger the OnGameObjectSeen event.
* Hearing Detection: Static ReportNoise method allows other objects to report noise events. The OnNoiseHeard event is triggered if the noise volume exceeds the maxHearingVolume and hearing is enabled.
* Debugging: Visualize the vision cone in the Unity Editor using Gizmos for accurate setup.
* Coroutines: Vision detection runs on a coroutine with a customizable interval (sensingInterval), ensuring efficient and periodic checks.
* Event Handling: Methods HandleGameObjectSeen and HandleNoiseHeard provide customizable responses to vision and hearing events.
Continue »

Similar Packages