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Save for Unity Core

Save for Unity is a modular serialization system that can save and load almost any data used by a Unity project, with a simple API and no setup required.
Save for Unity Core Asset Image Save for Unity is a modular serialization system that can save and load almost any data used by a Unity project, with a simple API and no setup required.

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$30
Category:
ToolsUtilities
Developer:
SteveSmith.Software
Price:
$30
Rating:
(6 reviews)
Favorites:
8
Supported Unity Versions:
2020.3.48 or higher
Current Version:
1.0.8
Download Size:
610.58 KB
Last Update:
Apr 3, 2025
Description:
Save for Unity is a powerful and easy-to-use serialization system that allows you to save and load data in your Unity project with ease. With a simple API and no setup required, you can save and load GameObjects, Transform, Serializable Structs and Classes, C# Primitives, .Net Collections, and more. The system is modular, allowing you to only include the modules your project needs, and it includes features such as synchronous and asynchronous saving and loading, compression, and encryption. The system also includes an optimization utility to improve performance and reduce build times. With its unique binary serialization, Save for Unity creates small data files faster with little or no garbage collection, making it the ultimate solution for saving and loading data in Unity.
Technical Details:
The Save for Unity Core asset can serialize and deserialize the following data types: GameObject, Transform, Serializable Structs and Classes, C# Primitives, .Net Collections, Common Unity structs such as Vectors, Quaternion, Colors, and more. The asset is distributed as Plugin dll's, with only example source code provided.
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