Runtime Editor
Runtime Editor is a set of scripts and prefabs to create scene editor, game level editor, or modeling application with drag-and-drop, undo, and selection API support.

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- Category:
- Tools › Modeling
- Developer:
- Vadim Andriyanov
- Price:
- $99
- Rating:
- Favorites:
- 1342
- Supported Unity Versions:
- 2021.3.31 or higher
- Current Version:
- 4.5.2
- Download Size:
- 91.39 MB
- Last Update:
- Jan 31, 2025
- Description:
- Runtime Editor is a comprehensive set of scripts and prefabs designed to help you create a scene editor, game level editor, or build your own modeling application. It extends the familiar concepts of prefabs, prefab variants, and assets found in the Unity Editor, making it easier to manage and manipulate game assets at runtime. The package includes a range of features such as drag-and-drop support, undo and redo functionality, and a selection API. It also utilizes various UI controls, including menus, virtualizing tree views, and dock panels. Additionally, it supports features like runtime asset database, prefabs, prefab variants, addressables, transform handles, grid selection, scene gizmo, and more. The asset is highly customizable and can be easily extended with new windows and menus. It also supports multiple projects, universal render pipeline, and HD renderer pipeline.
- Technical Details:
- Runtime Editor uses Roslyn .NET compiler, HSV Color Picker, protobuf-net, SharpZipLib, and other libraries to implement its features. It supports various Unity features, including prefabs, prefab variants, addressables, transform handles, grid selection, scene gizmo, and more. The asset is designed to be highly customizable and can be easily extended with new windows and menus.
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