Runtime Editor for Unity
A customizable runtime editor for Unity with inspector, hierarchy, and undo stack.

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- Category:
- Tools › Level-design
- Developer:
- Erik Richter
- Price:
- FREE
- Rating:
- Favorites:
- 55
- Supported Unity Versions:
- 2020.3.15 or higher
- Current Version:
- 1.0.1
- Download Size:
- 4.03 MB
- Last Update:
- Sep 29, 2022
- Description:
- The Runtime Editor is a powerful tool for Unity developers. It provides a runtime-style editor with an inspector, hierarchy, and undo stack. This editor can be easily extended to suit your needs, with full control over the UI/UX and logic. It supports loading prefabs and components, and offers unlimited customization and seamless playmode. The editor also includes features like scene tabs, components, and implicit runtime serialization.
- Technical Details:
- JSON Serialization: All data is kept in standard JSON. Polymorphism/Parent Hierarchy: The editor handles polymorphism in the deserialization postprocess. Undo system: Data and view are separated, with all data changes generated using commands kept in the undo stack. Scene Tabs: Multiple scenes can be opened at the same time with an option to copy/paste objects between scenes. Components: Custom components can be used within the runtime editor. Inspector: Implicitly renders all serializable members of the selected object, with UI elements bound to object fields/properties. Supported Inspector Types: primitives, unity primitives, structs, enums, lists, classes, and component/game object reference.
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