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Runtime Editor for Unity

A customizable runtime editor for Unity with inspector, hierarchy, and undo stack.
Runtime Editor for Unity Asset Image A customizable runtime editor for Unity with inspector, hierarchy, and undo stack.

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FREE
Category:
ToolsLevel-design
Developer:
Erik Richter
Price:
FREE
Rating:
(5 reviews)
Favorites:
55
Supported Unity Versions:
2020.3.15 or higher
Current Version:
1.0.1
Download Size:
4.03 MB
Last Update:
Sep 29, 2022
Description:
The Runtime Editor is a powerful tool for Unity developers. It provides a runtime-style editor with an inspector, hierarchy, and undo stack. This editor can be easily extended to suit your needs, with full control over the UI/UX and logic. It supports loading prefabs and components, and offers unlimited customization and seamless playmode. The editor also includes features like scene tabs, components, and implicit runtime serialization.
Technical Details:
JSON Serialization: All data is kept in standard JSON. Polymorphism/Parent Hierarchy: The editor handles polymorphism in the deserialization postprocess. Undo system: Data and view are separated, with all data changes generated using commands kept in the undo stack. Scene Tabs: Multiple scenes can be opened at the same time with an option to copy/paste objects between scenes. Components: Custom components can be used within the runtime editor. Inspector: Implicitly renders all serializable members of the selected object, with UI elements bound to object fields/properties. Supported Inspector Types: primitives, unity primitives, structs, enums, lists, classes, and component/game object reference.
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