RT Occlusion Culling : Dynamic Occlusion Culling

- Category:
- Tools › Camera
- Developer:
- VisualWorks
- Price:
- $37
- Rating:
- Favorites:
- 120
- Supported Unity Versions:
- 5.6.0 or higher
- Current Version:
- 1.6
- Download Size:
- 58.24 MB
- Last Update:
- Mar 1, 2021
- Description:
The final Dynamic Occlusion Culling Solution for Unity.
- Very easy to set up, no programming required.
- Easy interface to edit convex hull
- [1.2] Stereoscopic rendering support (VR)
- [1.3] Baking LOD Mesh (Integrated UnityMeshSimplifier )
- [1.5] Setting windows (aka portal) on the occluder
- [1.6] Added the RTSimpleOccluder component (to import from a collider component)Compare with PVS (Unity Occlusion Culling)
- Smaller memory usage (ignore, almost zero)
- No pre-computing time, no pre-computing data
- Dynamic Occluder (any translation, rotation, scaling)
- Dynamic Environment (show and hide)- Geometric approach (NO GPU, NO Rasterization)
* Available for any platform, including iOS and Android- Optimized for great performance
- Managing large-scale occludees by spatial partitioning algorithm
- Runtime combine mesh for batching optimization* Compatible with Unity 5.3 and newer (2017, 2018, 2019)
* Full source code included.
Forum : https://forum.unity.com/threads/rt-occlusion-culling.762278"Polygon - city pack" is not included in the package.(Only the example scene is included.)
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