Roman helmet pack
Historically accurate representation of the Roman legionary helmets 1st c. B.C. to 1st c. A.D.

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- Category:
- 3D › Props › Clothing › Armor
- Developer:
- Albert Gregl - Worcco Arts
- Price:
- $25.20
- Favorites:
- 3
- Supported Unity Versions:
- 2020.3.24 or higher
- Current Version:
- 1.0.0
- Download Size:
- 63.24 MB
- Last Update:
- May 25, 2022
- Description:
3D models and textures/materials are customizable and easy to use, suitable for various types of game environments and various Indie projects.
PREFABS:
● roman_helmet_01 – Roman helmet Coolus.
● roman_helmet_02 – Roman helmet Hagenau.
● roman_helmet_03 – Roman helmet Hagenau.
● roman_helmet_04 – Roman helmet Montefortino.
roman_helmet_01
Historically accurate representation of the Coolus helmet; 3rd-1st B.C;
This is a simple bronze hemispherical helmet that represents Roman copy of “Coolushelmet” originally made by Gauls (group of Celtic peoples of Continental Europe).
Source: River Harne near Coolus, Haute Narne, France.roman_helmet_02
Historically accurate representation of the Hagenau helmet, 1st century A. D.;
Hagenau type helmets are made of bronze and have a more-or-less hemispherical bowl, with a wider, flat or sloping neckguard than those found on the Montefortino and Coolus helmets.
Museum source: Rijksmuseum Van Oudheden Leiden; The River Waal at Nijmegen, Holland.roman_helmet_03
Historically accurate representation of the Hagenau helmet, 39-70 A. D.
Hagenau type helmets are made of bronze and have a more-or-less hemispherical bowl, with a wider, flat or sloping neckguard than those found on the Montefortino and Coolus helmets.
Source: Drusheim near Hagenau, Germany.roman_helmet_04
Historically accurate representation of the Montefortino helmet, 1st Century B. C. to 1st Century A. D.
For over a hundred years those classical bronze helmets with a projecting peak at the rear to protect the wearer's neck and with a rounded conical- or hemispherical bowl have been known to scholars by the descriptive term 'Jockey 'Cap', helmets, items which they so closely resemble.
Source: A wood near Millingen, Prov. Gelderland.- Technical Details:
1) Polygon count of [roman_helmet_01.fbx]: 5994
> UV mapping: Yes.
> Texture dimensions and number: 2048x2048; 5 texture set (PBR).
> Types of materials and texture maps: PBR metallic – roughness2) Polygon count of [roman_helmet_02.fbx]: 3783
> UV mapping: Yes.
> Texture dimensions and number: 2048x2048; 5 texture set (PBR).
> Types of materials and texture maps: PBR metallic – roughness.3) Polygon count of [roman_helmet_03.fbx]: 4087
> UV mapping: Yes.
> Texture dimensions and number: 2048x2048; 5 texture set (PBR).
> Types of materials and texture maps: PBR metallic – roughness.4) Polygon count of [roman_helmet_04.fbx]: 5019
> UV mapping: Yes.
> Texture dimensions and number: 2048x2048; 5 texture set (PBR).
> Types of materials and texture maps: PBR metallic – roughness.- Continue »