RetroBlit: A Retro Pixel Game Framework for Unity
RetroBlit is a unique asset that brings back classic immediate-mode, code-only development, and leverages Unity for cross-platform support.

* This page contains affiliate links, meaning we may earn a small commission if you purchase something through them, at no extra cost. $15
- Category:
- Templates › Systems
- Developer:
- Martin Cietwierkowski
- Price:
- $15
- Rating:
- Favorites:
- 313
- Supported Unity Versions:
- 2020.3.45 or higher
- Current Version:
- 3.4.0
- Download Size:
- 44.91 MB
- Last Update:
- Feb 28, 2023
- Description:
- RetroBlit is a retro pixel game framework that aims to create an ideal, low friction framework for making pixel-perfect retro games from the early 90s era. It takes advantage of Unity's portability and ease of deployment, but does away with the Unity Editor interface in favor of a traditional game loop, immediate-mode, and code-only development. This allows for a more traditional game development experience.
- Technical Details:
- Features:
• Pixel perfect rendering
• Primitive shape rendering, lines, rectangles, triangles, ellipses, pixels
• Textured line rendering
• Multi-layered tilemaps with extensive TMX file support
• Rendering to and from sprite sheets
• Rendering raw pixel buffers
• Unicode text rendering, with text alignment, overflow settings, and custom pixel font support
• Sprite packing support
• A set of 30 tweening/interpolation functions
• Clipping
• Custom shader support
• Sound and music APIs
• Simplified input handling
• Optional wide and tall pixel support
• Post processing and transition effects
• Synchronous and asynchronous asset loading
• Garbage Collection aware code - Continue »