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Reactional Music System

Create interactive music in your game with Reactional Music System, enabling real-time music personalization and no music licensing barriers.
Reactional Music System Asset Image Create interactive music in your game with Reactional Music System, enabling real-time music personalization and no music licensing barriers.

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FREE
Category:
ToolsAudio
Developer:
Reactional Music
Price:
FREE
Favorites:
171
Supported Unity Versions:
2021.3.16 or higher
Current Version:
1.0
Download Size:
24.40 MB
Last Update:
Sep 9, 2024
Description:
The Reactional Music System is a revolutionary tool for game developers that allows for true interactive music with built-in music personalization. It creates interactive music from composition with procedural music and real-time audio, making it the only system of its kind on the market.

With Reactional, you can create interactive music from composition, note by note, from live event data and gameplay. You can also choose from a library of interactive composed music themes or access millions of rights-cleared music tracks and scores to soundtrack your game or project.

The system also allows for music personalization, enabling curated music to be instantly in time, pitch, and key with your game. This gives your game new creative and commercial reach and power, allowing you to build games that scale to thousands of commercial music tracks, opening up new monetization opportunities.

The Reactional Engine makes gameplay react to music by dynamically changing mechanics, animation, shaders, and more on a note-by-note basis. It also allows for music and sound to react to gameplay and live user data by altering a limitless range of macro controls in the music.

The Reactional Platform provides a preview of interactive music assets, allows you to browse millions of rights-cleared music tracks to curate for your game, and enables music as DLC, gamer, and end-user music personalization.

The Reactional Composer allows for composing in DAW to procedural music in the game engine with minimal effort, enabling unprecedented interactivity in music. It also adds full interactivity to your composition and allows you to drag and drop from popular DAWs like Reaper, Ableton, Cubase, Studio One, or Bitwig.

Procedural composed music is created in real-time based on live data, giving developers full control of every parameter. Real-time music personalization allows the Reactional Engine to understand any music brought into a game or project and adapt the interactive audio to match the player's or user's personalized music.

The Reactional Platform has a layer of metadata attached to all delivered music, providing detailed information about the music, including tempo, key, chords, next beat, verse, chorus, bridge, structure, and more. This data can be used offline to create levels for music games or as callbacks, making sure that things happen at certain points in the music.

The system also allows for creating a new revenue stream through music as DLC, tracks, packs, or what works for your game or gamers, with millions of music tracks and scores all rights cleared for seasons, levels, retro-fit, or new games. Revenue share, no advances, and no contracts are required.

The Reactional SDK is available for download, providing access to the full Reactional music library of commercial music, scores, tracks, and FX. A 30-day free trial is also available.
Technical Details:
Supported platforms: Win, Mac, Linux, iOS, Android. Nintendo Switch, PlayStation, Xbox available upon request. Supports Unity versions from 2020 and up. Package should also work with earlier versions.
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