Reaction AI Steroid Edition
Create realistic NPC combat gameplay with Reaction AI Steroid Edition

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- Category:
- Tools › Behavior-ai
- Developer:
- Hourglass Software, LLC
- Price:
- $4.99
- Favorites:
- 55
- Supported Unity Versions:
- 2022.3.16 or higher
- Current Version:
- 4.0
- Download Size:
- 29.06 MB
- Last Update:
- Jun 10, 2024
- Description:
- Reaction AI Steroid Edition is a powerful tool for game developers to create realistic NPC combat gameplay. It combines A* pathfinding, automatic sound detection, and saving and loading features to create a seamless and immersive experience.
Core features include:
* A* pathfinding for NPCs
* Automatic sound detection and follow
* Saving and loading
* Combat AI with learning capabilities
The AI engine models the human brain and neural networks, allowing for dynamic and pseudo-dynamic output based on stimuli. It includes a memory system that stores historical data and uses it to determine the next best reaction.
The system consists of four components: Frontal Lobe for reasoning and emotion, Parietal Lobe for movement, Occipital Lobe for visuals, and Temporal Lobe for memory. The number of total neurons must be specified, generating an n-ary tree.
The algorithm uses the active neurons to determine the performance of the brain in each lobe, resulting in more intelligent results. Each time stimuli is applied, the brain will function slightly better or worse.
The system also includes a memory system where historical data is stored, and the search starts from most recent memory to earlier in time memories. The maximum size of the memory is the total number of neurons in the temporal lobe.
The final output of the system is a reaction category, sub-reaction, emotion, visual rank, and speed value. You can decide how to handle the output and cause a different reaction based on the values returned.
The neural networks involve the structure of the brain, stimuli, memory, and personality, being passed to different functions in different parts of the brain and resulting in final outputs.
For extremely large brain sizes and longer periods of learning, Reaction AI can be as complex accordingly.
A* Pathfinding is also supported, using the A* algorithm. The asset contains demo scenes, grid files, and scripts. You can have as many NPCs use A* with their own AStar object. The pathfinding uses a text file that describes the map/level that you must create first.
Using Reaction AI allows you to path-find to the Avatar and then use the combat support to enter combat with the Avatar. You can design the NPC with the Reaction AI to have some of its reactions map to follow/find the avatar. - Technical Details:
- The system consists of four components: Frontal Lobe for reasoning and emotion, Parietal Lobe for movement, Occipital Lobe for visuals, and Temporal Lobe for memory. The number of total neurons must be specified, generating an n-ary tree. The algorithm uses the active neurons to determine the performance of the brain in each lobe, resulting in more intelligent results. Each time stimuli is applied, the brain will function slightly better or worse. The system also includes a memory system where historical data is stored, and the search starts from most recent memory to earlier in time memories. The maximum size of the memory is the total number of neurons in the temporal lobe. The final output of the system is a reaction category, sub-reaction, emotion, visual rank, and speed value. You can decide how to handle the output and cause a different reaction based on the values returned. The neural networks involve the structure of the brain, stimuli, memory, and personality, being passed to different functions in different parts of the brain and resulting in final outputs.
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