With the release of Megascans we bring you a custom shader written to support the exported data from Megascans Bridge.
This shader is intended for cinematics and visualisations, it has not been optimised for gaming and is compatible with DirectX11 only.
Included in this asset:
- 1x Tessellation Shader
Usage:
- Add to your project
- Assign this shader to your material
- Assign the appropriate maps that were generated by Megascans Bridge
- Tweak the sliders to get the look you want - More detailed instructions are included in the readme.txt file and / or can be found in the attached YouTube video